Flutter Engine
 
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FlutterSceneLifeCycle_Internal.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_FRAMEWORK_SOURCE_FLUTTERSCENELIFECYCLE_INTERNAL_H_
6#define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_FRAMEWORK_SOURCE_FLUTTERSCENELIFECYCLE_INTERNAL_H_
7
10
11/**
12 * Forwards `UIWindowSceneDelegate` callbacks to the `FlutterEngine`'s
13 * `FlutterPluginSceneLifeCycleDelegate` to then be forwarded to registered plugins.
14 */
16
17/**
18 * Associates the `FlutterEngine` with the `FlutterPluginSceneLifeCycleDelegate` so that it will
19 * forward scene events to the plugins within the engine.
20 *
21 * Returns NO if the engine is already associated with the delegate.
22 */
23- (BOOL)addFlutterManagedEngine:(FlutterEngine*)engine;
24
25/**
26 * Removes the `FlutterEngine` from the `FlutterPluginSceneLifeCycleDelegate` so that it will no
27 * longer forward scene events to the plugins within the engine.
28 *
29 * Returns NO if the engine is not associated with the delegate.
30 */
31- (BOOL)removeFlutterManagedEngine:(FlutterEngine*)engine;
32
33- (void)engine:(FlutterEngine*)engine receivedConnectNotificationFor:(UIScene*)scene;
34
35- (NSUserActivity*)stateRestorationActivityForScene:(UIScene*)scene;
36
37- (void)scene:(UIScene*)scene
38 restoreInteractionStateWithUserActivity:(NSUserActivity*)stateRestorationActivity;
39
40+ (FlutterPluginSceneLifeCycleDelegate*)fromScene:(UIScene*)scene;
41
42@end
43
44/**
45 * Forwards callbacks to registered plugins.
46 */
48
49- (void)addDelegate:(NSObject<FlutterSceneLifeCycleDelegate>*)delegate;
50
51#pragma mark - Connecting and disconnecting the scene
52
53- (BOOL)scene:(UIScene*)scene
54 willConnectToSession:(UISceneSession*)session
55 options:(UISceneConnectionOptions*)connectionOptions;
56
57- (void)sceneDidDisconnect:(UIScene*)scene;
58
59#pragma mark - Transitioning to the foreground
60
61- (void)sceneWillEnterForeground:(UIScene*)scene;
62
63- (void)sceneDidBecomeActive:(UIScene*)scene;
64
65#pragma mark - Transitioning to the background
66
67- (void)sceneWillResignActive:(UIScene*)scene;
68
69- (void)sceneDidEnterBackground:(UIScene*)scene;
70
71#pragma mark - Opening URLs
72
73- (BOOL)scene:(UIScene*)scene openURLContexts:(NSSet<UIOpenURLContext*>*)URLContexts;
74
75#pragma mark - Continuing user activities
76
77- (BOOL)scene:(UIScene*)scene continueUserActivity:(NSUserActivity*)userActivity;
78
79#pragma mark - Performing tasks
80
81- (BOOL)windowScene:(UIWindowScene*)windowScene
82 performActionForShortcutItem:(UIApplicationShortcutItem*)shortcutItem
83 completionHandler:(void (^)(BOOL succeeded))completionHandler;
84
85@end
86
87#endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_FRAMEWORK_SOURCE_FLUTTERSCENELIFECYCLE_INTERNAL_H_
FlutterEngine engine
Definition main.cc:84
int BOOL