30 const auto&
allocator = context_mtl.GetResourceAllocator();
40 desc.
size = {1024, 1024};
41 auto texture_1 =
allocator->CreateTexture(desc);
45 auto texture_2 =
allocator->CreateTexture(desc);
57 auto texture_3 =
allocator->CreateTexture(desc);
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...