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allocator_unittests.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include <memory>
12
13namespace impeller {
14namespace testing {
15
16TEST(AllocatorTest, TextureDescriptorCompatibility) {
17 // Size.
18 {
19 TextureDescriptor desc_a = {.size = ISize(100, 100)};
20 TextureDescriptor desc_b = {.size = ISize(100, 100)};
21 TextureDescriptor desc_c = {.size = ISize(101, 100)};
22
23 ASSERT_EQ(desc_a, desc_b);
24 ASSERT_NE(desc_a, desc_c);
25 }
26 // Storage Mode.
27 {
31
32 ASSERT_EQ(desc_a, desc_b);
33 ASSERT_NE(desc_a, desc_c);
34 }
35 // Format.
36 {
40
41 ASSERT_EQ(desc_a, desc_b);
42 ASSERT_NE(desc_a, desc_c);
43 }
44 // Sample Count.
45 {
49
50 ASSERT_EQ(desc_a, desc_b);
51 ASSERT_NE(desc_a, desc_c);
52 }
53 // Sample Count.
54 {
58
59 ASSERT_EQ(desc_a, desc_b);
60 ASSERT_NE(desc_a, desc_c);
61 }
62 // Compression.
63 {
67
68 ASSERT_EQ(desc_a, desc_b);
69 ASSERT_NE(desc_a, desc_c);
70 }
71 // Mip Count.
72 {
73 TextureDescriptor desc_a = {.mip_count = 1};
74 TextureDescriptor desc_b = {.mip_count = 1};
75 TextureDescriptor desc_c = {.mip_count = 4};
76
77 ASSERT_EQ(desc_a, desc_b);
78 ASSERT_NE(desc_a, desc_c);
79 }
80}
81
82TEST(AllocatorTest, RangeTest) {
83 {
84 Range a = Range{0, 10};
85 Range b = Range{10, 20};
86 auto merged = a.Merge(b);
87
88 EXPECT_EQ(merged.offset, 0u);
89 EXPECT_EQ(merged.length, 30u);
90 }
91
92 {
93 Range a = Range{0, 10};
94 Range b = Range{100, 20};
95 auto merged = a.Merge(b);
96
97 EXPECT_EQ(merged.offset, 0u);
98 EXPECT_EQ(merged.length, 120u);
99 }
100
101 {
102 Range a = Range{0, 10};
103 Range b = Range{100, 20};
104 auto merged = b.Merge(a);
105
106 EXPECT_EQ(merged.offset, 0u);
107 EXPECT_EQ(merged.length, 120u);
108 }
109
110 {
111 Range a = Range{0, 10};
112 Range b = Range{100, 0};
113 auto merged = b.Merge(a);
114
115 EXPECT_EQ(merged.offset, 0u);
116 EXPECT_EQ(merged.length, 10u);
117 }
118
119 {
120 Range a = Range{0, 10};
121 Range b = Range{0, 10};
122 auto merged = b.Merge(a);
123
124 EXPECT_EQ(merged.offset, 0u);
125 EXPECT_EQ(merged.length, 10u);
126 }
127}
128
129} // namespace testing
130} // namespace impeller
TEST(FrameTimingsRecorderTest, RecordVsync)
ISize64 ISize
Definition size.h:162
constexpr Range Merge(const Range &other)
Create a new range that is a union of this range and other.
Definition range.h:27
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...