| AddRef() const | fml::internal::RefCountedThreadSafeBase | inline |
| AssertHasOneRef() const | fml::internal::RefCountedThreadSafeBase | inline |
| AssociateWithDartWrapper(Dart_Handle wrappable) | tonic::DartWrappable | |
| ClearDartWrapper() | tonic::DartWrappable | |
| CreateDartWrapper(DartState *dart_state) | tonic::DartWrappable | |
| CreateVertexDescriptor() const | flutter::gpu::Shader | |
| dart_wrapper() const | tonic::DartWrappable | inline |
| DartNativeFields enum name | tonic::DartWrappable | |
| DartWrappable() | tonic::DartWrappable | inline |
| GetDartWrapperInfo() const =0 | tonic::DartWrappable | pure virtual |
| GetDescriptorSetLayouts() const | flutter::gpu::Shader | |
| GetFunctionFromLibrary(impeller::ShaderLibrary &library) | flutter::gpu::Shader | |
| GetShaderStage() const | flutter::gpu::Shader | |
| GetTypeForWrapper(tonic::DartState *dart_state, const tonic::DartWrapperInfo &wrapper_info) | tonic::DartWrappable | protectedstatic |
| GetUniformStruct(const std::string &name) const | flutter::gpu::Shader | |
| GetUniformTexture(const std::string &name) const | flutter::gpu::Shader | |
| HasOneRef() const | fml::internal::RefCountedThreadSafeBase | inline |
| IsRegistered(Context &context) | flutter::gpu::Shader | |
| kNumberOfNativeFields enum value | tonic::DartWrappable | |
| kPeerIndex enum value | tonic::DartWrappable | |
| Make(std::string entrypoint, impeller::ShaderStage stage, std::shared_ptr< fml::Mapping > code_mapping, std::vector< impeller::ShaderStageIOSlot > inputs, std::vector< impeller::ShaderStageBufferLayout > layouts, std::unordered_map< std::string, UniformBinding > uniform_structs, std::unordered_map< std::string, TextureBinding > uniform_textures, std::vector< impeller::DescriptorSetLayout > descriptor_set_layouts) | flutter::gpu::Shader | static |
| RefCountedThreadSafe() | fml::RefCountedThreadSafe< T > | inlineprotected |
| RefCountedThreadSafeBase() | fml::internal::RefCountedThreadSafeBase | inlineprotected |
| RegisterSync(Context &context) | flutter::gpu::Shader | |
| Release() const | fml::RefCountedThreadSafe< T > | inline |
| ReleaseDartWrappableReference() const override | flutter::RefCountedDartWrappable< Shader > | inlinevirtual |
| RetainDartWrappableReference() const override | flutter::RefCountedDartWrappable< Shader > | inlinevirtual |
| ~DartWrappable() | tonic::DartWrappable | protectedvirtual |
| ~RefCountedThreadSafe() | fml::RefCountedThreadSafe< T > | inlineprotected |
| ~RefCountedThreadSafeBase() | fml::internal::RefCountedThreadSafeBase | inlineprotected |
| ~Shader() override | flutter::gpu::Shader | |