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std::string | fml::CreateTemporaryDirectory () |
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fml::UniqueFD | fml::OpenFile (const char *path, bool create_if_necessary, FilePermission permission) |
| This can open a directory on POSIX, but not on Windows. More...
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fml::UniqueFD | fml::OpenFile (const fml::UniqueFD &base_directory, const char *path, bool create_if_necessary, FilePermission permission) |
| This can open a directory on POSIX, but not on Windows. More...
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fml::UniqueFD | fml::OpenFileReadOnly (const fml::UniqueFD &base_directory, const char *path) |
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fml::UniqueFD | fml::OpenDirectory (const char *path, bool create_if_necessary, FilePermission permission) |
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fml::UniqueFD | fml::OpenDirectory (const fml::UniqueFD &base_directory, const char *path, bool create_if_necessary, FilePermission permission) |
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fml::UniqueFD | fml::OpenDirectoryReadOnly (const fml::UniqueFD &base_directory, const char *path) |
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fml::UniqueFD | fml::Duplicate (fml::UniqueFD::element_type descriptor) |
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bool | fml::IsDirectory (const fml::UniqueFD &directory) |
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bool | fml::IsDirectory (const fml::UniqueFD &base_directory, const char *path) |
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bool | fml::IsFile (const std::string &path) |
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bool | fml::TruncateFile (const fml::UniqueFD &file, size_t size) |
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bool | fml::FileExists (const fml::UniqueFD &base_directory, const char *path) |
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bool | fml::UnlinkDirectory (const char *path) |
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bool | fml::UnlinkDirectory (const fml::UniqueFD &base_directory, const char *path) |
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bool | fml::UnlinkFile (const char *path) |
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bool | fml::UnlinkFile (const fml::UniqueFD &base_directory, const char *path) |
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fml::UniqueFD | fml::CreateDirectory (const fml::UniqueFD &base_directory, const std::vector< std::string > &components, FilePermission permission) |
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bool | fml::WriteAtomically (const fml::UniqueFD &base_directory, const char *file_name, const Mapping &mapping) |
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bool | fml::VisitFiles (const fml::UniqueFD &directory, const FileVisitor &visitor) |
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bool | fml::VisitFilesRecursively (const fml::UniqueFD &directory, const FileVisitor &visitor) |
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bool | fml::RemoveFilesInDirectory (const fml::UniqueFD &directory) |
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bool | fml::RemoveDirectoryRecursively (const fml::UniqueFD &parent, const char *directory_name) |
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