Flutter Engine
The Flutter Engine
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This is the complete list of members for GrD3DTextureResource, including all inherited members.
CreateMSAA(GrD3DGpu *gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo &info, SkColor4f clearColor) | GrD3DTextureResource | static |
currentState() const | GrD3DTextureResource | inline |
d3dResource() const | GrD3DTextureResource | inline |
dxgiFormat() const | GrD3DTextureResource | inline |
fInfo | GrD3DTextureResource | protected |
fState | GrD3DTextureResource | protected |
getBackendFormat() const | GrD3DTextureResource | inline |
GrD3DRenderTarget | GrD3DTextureResource | friend |
grD3DResourceState() const | GrD3DTextureResource | inline |
GrD3DTextureResource(const GrD3DTextureResourceInfo &info, sk_sp< GrD3DResourceState > state) | GrD3DTextureResource | inline |
InitTextureResourceInfo(GrD3DGpu *gpu, const D3D12_RESOURCE_DESC &desc, D3D12_RESOURCE_STATES initialState, GrProtected, D3D12_CLEAR_VALUE *, GrD3DTextureResourceInfo *) | GrD3DTextureResource | static |
mipLevels() const | GrD3DTextureResource | inline |
prepareForPresent(GrD3DGpu *gpu) | GrD3DTextureResource | |
releaseResource(GrD3DGpu *gpu) | GrD3DTextureResource | protected |
resource() const | GrD3DTextureResource | inline |
sampleQualityPattern() const | GrD3DTextureResource | inline |
setResourceRelease(sk_sp< GrSurface::RefCntedReleaseProc > releaseHelper) | GrD3DTextureResource | |
setResourceState(const GrD3DGpu *gpu, D3D12_RESOURCE_STATES newResourceState, unsigned int subresource=D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES) | GrD3DTextureResource | |
updateResourceState(D3D12_RESOURCE_STATES newState) | GrD3DTextureResource | inline |
~GrD3DTextureResource() | GrD3DTextureResource | virtual |