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GrD3DTextureResource Member List

This is the complete list of members for GrD3DTextureResource, including all inherited members.

CreateMSAA(GrD3DGpu *gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo &info, SkColor4f clearColor)GrD3DTextureResourcestatic
currentState() constGrD3DTextureResourceinline
d3dResource() constGrD3DTextureResourceinline
dxgiFormat() constGrD3DTextureResourceinline
fInfoGrD3DTextureResourceprotected
fStateGrD3DTextureResourceprotected
getBackendFormat() constGrD3DTextureResourceinline
GrD3DRenderTargetGrD3DTextureResourcefriend
grD3DResourceState() constGrD3DTextureResourceinline
GrD3DTextureResource(const GrD3DTextureResourceInfo &info, sk_sp< GrD3DResourceState > state)GrD3DTextureResourceinline
InitTextureResourceInfo(GrD3DGpu *gpu, const D3D12_RESOURCE_DESC &desc, D3D12_RESOURCE_STATES initialState, GrProtected, D3D12_CLEAR_VALUE *, GrD3DTextureResourceInfo *)GrD3DTextureResourcestatic
mipLevels() constGrD3DTextureResourceinline
prepareForPresent(GrD3DGpu *gpu)GrD3DTextureResource
releaseResource(GrD3DGpu *gpu)GrD3DTextureResourceprotected
resource() constGrD3DTextureResourceinline
sampleQualityPattern() constGrD3DTextureResourceinline
setResourceRelease(sk_sp< GrSurface::RefCntedReleaseProc > releaseHelper)GrD3DTextureResource
setResourceState(const GrD3DGpu *gpu, D3D12_RESOURCE_STATES newResourceState, unsigned int subresource=D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES)GrD3DTextureResource
updateResourceState(D3D12_RESOURCE_STATES newState)GrD3DTextureResourceinline
~GrD3DTextureResource()GrD3DTextureResourcevirtual