Flutter Engine
The Flutter Engine
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#include "flutter/fml/paths.h"
#include <windows.h>
#include <algorithm>
#include "flutter/fml/platform/win/wstring_conversion.h"
Go to the source code of this file.
Namespaces | |
namespace | fml |
namespace | fml::paths |
Functions | |
std::pair< bool, std::string > | fml::paths::GetExecutablePath () |
std::string | fml::paths::AbsolutePath (const std::string &path) |
std::string | fml::paths::GetDirectoryName (const std::string &path) |
std::string | fml::paths::FromURI (const std::string &uri) |
fml::UniqueFD | fml::paths::GetCachesDirectory () |