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sksg::CustomRenderNode Member List

This is the complete list of members for sksg::CustomRenderNode, including all inherited members.

bounds() constsksg::Nodeinlineprotected
children() constsksg::CustomRenderNodeinlineprotected
CustomRenderNode(std::vector< sk_sp< RenderNode > > &&children)sksg::CustomRenderNodeexplicitprotected
fInvalObserversksg::Node
fInvalObserverArraysksg::Node
hasChildrenInval() constsksg::CustomRenderNodeprotected
hasInval() constsksg::Nodeinlineprotected
invalidate(bool damage=true)sksg::Node
InvalTraits enum namesksg::Nodeprotected
isVisible() constsksg::RenderNode
kBubbleDamage_Trait enum valuesksg::Nodeprotected
kOverrideDamage_Trait enum valuesksg::Nodeprotected
Node(uint32_t invalTraits)sksg::Nodeexplicitprotected
nodeAt(const SkPoint &point) constsksg::RenderNode
observeInval(const sk_sp< Node > &)sksg::Nodeprotected
onNodeAt(const SkPoint &p) const =0sksg::RenderNodeprotectedpure virtual
onRender(SkCanvas *, const RenderContext *) const =0sksg::RenderNodeprotectedpure virtual
onRevalidate(InvalidationController *, const SkMatrix &ctm)=0sksg::Nodeprotectedpure virtual
ref() constSkRefCntBaseinline
render(SkCanvas *, const RenderContext *=nullptr) constsksg::RenderNode
RenderNode(uint32_t inval_traits=0)sksg::RenderNodeexplicitprotected
revalidate(InvalidationController *, const SkMatrix &)sksg::Node
setVisible(bool)sksg::RenderNode
SkRefCntBase()SkRefCntBaseinline
unique() constSkRefCntBaseinline
unobserveInval(const sk_sp< Node > &)sksg::Nodeprotected
unref() constSkRefCntBaseinline
~CustomRenderNode() overridesksg::CustomRenderNodeprotected
~Node() overridesksg::Nodeprotected
~SkRefCntBase()SkRefCntBaseinlinevirtual