Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/gles/device_buffer_gles.h"
#include <cstring>
#include <memory>
#include "flutter/fml/trace_event.h"
#include "impeller/base/allocation.h"
#include "impeller/base/config.h"
#include "impeller/base/validation.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static GLenum | impeller::ToTarget (DeviceBufferGLES::BindingType type) |