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GrD3DCopyCommandList Member List

This is the complete list of members for GrD3DCopyCommandList, including all inherited members.

addFinishedCallback(sk_sp< skgpu::RefCntedCallback > callback)GrD3DCommandList
addGrBuffer(sk_sp< const GrBuffer > buffer)GrD3DCommandListinline
addingWork()GrD3DCommandListprotected
addRecycledResource(sk_sp< GrRecycledResource > resource)GrD3DCommandListinline
addResource(sk_sp< GrManagedResource > resource)GrD3DCommandListinlineprotected
aliasingBarrier(sk_sp< GrManagedResource > beforeManagedResource, ID3D12Resource *beforeResource, sk_sp< GrManagedResource > afterManagedResource, ID3D12Resource *afterResource)GrD3DCommandList
close()GrD3DCommandList
copyBufferToBuffer(sk_sp< GrD3DBuffer > dstBuffer, uint64_t dstOffset, ID3D12Resource *srcBuffer, uint64_t srcOffset, uint64_t numBytes)GrD3DCommandList
copyBufferToTexture(ID3D12Resource *srcBuffer, const GrD3DTextureResource *dstTexture, uint32_t subresourceCount, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *bufferFootprints, int left, int top)GrD3DCommandList
copyTextureRegionToBuffer(sk_sp< const GrBuffer > dst, const D3D12_TEXTURE_COPY_LOCATION *dstLocation, UINT dstX, UINT dstY, sk_sp< GrManagedResource > src, const D3D12_TEXTURE_COPY_LOCATION *srcLocation, const D3D12_BOX *srcBox)GrD3DCommandList
copyTextureRegionToTexture(sk_sp< GrManagedResource > dst, const D3D12_TEXTURE_COPY_LOCATION *dstLocation, UINT dstX, UINT dstY, sk_sp< GrManagedResource > src, const D3D12_TEXTURE_COPY_LOCATION *srcLocation, const D3D12_BOX *srcBox)GrD3DCommandList
copyTextureToTexture(const GrD3DTexture *dst, const GrD3DTexture *src, UINT subresourceIndex=-1)GrD3DCommandList
fCommandListGrD3DCommandListprotected
fTrackedGpuBuffersGrD3DCommandListprotected
fTrackedRecycledResourcesGrD3DCommandListprotected
fTrackedResourcesGrD3DCommandListprotected
GrD3DCommandList(gr_cp< ID3D12CommandAllocator > allocator, gr_cp< ID3D12GraphicsCommandList > commandList)GrD3DCommandListprotected
hasWork() constGrD3DCommandListinline
Make(GrD3DGpu *gpu)GrD3DCopyCommandListstatic
onReset()GrD3DCommandListinlineprotectedvirtual
releaseResources()GrD3DCommandList
reset()GrD3DCommandList
resourceBarrier(sk_sp< GrManagedResource > managedResource, int numBarriers, const D3D12_RESOURCE_TRANSITION_BARRIER *barriers)GrD3DCommandList
SkDEBUGCODE(bool fIsActive=true;) bool fHasWorkGrD3DCommandListprotected
submit(ID3D12CommandQueue *queue)GrD3DCommandList
submitResourceBarriers()GrD3DCommandListprotected
SubmitResult enum nameGrD3DCommandList
TrackedResourceArray typedefGrD3DCommandListprotected
uavBarrier(sk_sp< GrManagedResource > managedResource, ID3D12Resource *uavResource)GrD3DCommandList
~GrD3DCommandList()GrD3DCommandListinlinevirtual