Flutter Engine
The Flutter Engine
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#include "include/core/SkTextureCompressionType.h"
#include "src/gpu/PipelineUtils.h"
#include "src/sksl/codegen/SkSLWGSLCodeGenerator.h"
#include "webgpu/webgpu_cpp.h"
Go to the source code of this file.
Namespaces | |
namespace | SkSL |
namespace | skgpu |
namespace | skgpu::graphite |
Functions | |
bool | skgpu::SkSLToWGSL (const SkSL::ShaderCaps *caps, const std::string &sksl, SkSL::ProgramKind programKind, const SkSL::ProgramSettings &settings, std::string *wgsl, SkSL::ProgramInterface *outInterface, ShaderErrorHandler *errorHandler) |
size_t | skgpu::graphite::DawnFormatBytesPerBlock (wgpu::TextureFormat format) |
SkTextureCompressionType | skgpu::graphite::DawnFormatToCompressionType (wgpu::TextureFormat format) |
uint32_t | skgpu::graphite::DawnFormatChannels (wgpu::TextureFormat format) |