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GrDistanceFieldLCDTextGeoProc::Impl Member List

This is the complete list of members for GrDistanceFieldLCDTextGeoProc::Impl, including all inherited members.

AddMatrixKeys(const GrShaderCaps &shaderCaps, uint32_t flags, const SkMatrix &viewMatrix, const SkMatrix &localMatrix)GrGeometryProcessor::ProgramImplinlinestatic
ComputeMatrixKey(const GrShaderCaps &caps, const SkMatrix &mat)GrGeometryProcessor::ProgramImplinlinestatic
ComputeMatrixKeys(const GrShaderCaps &shaderCaps, const SkMatrix &viewMatrix, const SkMatrix &localMatrix)GrGeometryProcessor::ProgramImplinlinestatic
emitCode(EmitArgs &, const GrPipeline &pipeline)GrGeometryProcessor::ProgramImpl
emitTransformCode(GrGLSLVertexBuilder *vb, GrGLSLUniformHandler *uniformHandler)GrGeometryProcessor::ProgramImpl
FPCoordsMap typedefGrGeometryProcessor::ProgramImpl
kMatrixKeyBitsGrGeometryProcessor::ProgramImplinlinestatic
onEmitCode(EmitArgs &args, GrGPArgs *gpArgs) overrideGrDistanceFieldLCDTextGeoProc::Implinlineprivatevirtual
SamplerHandle typedefGrGeometryProcessor::ProgramImpl
setData(const GrGLSLProgramDataManager &pdman, const GrShaderCaps &shaderCaps, const GrGeometryProcessor &geomProc) overrideGrDistanceFieldLCDTextGeoProc::Implinlinevirtual
SetTransform(const GrGLSLProgramDataManager &, const GrShaderCaps &, const UniformHandle &uniform, const SkMatrix &matrix, SkMatrix *state=nullptr)GrGeometryProcessor::ProgramImplprotectedstatic
setupUniformColor(GrGLSLFPFragmentBuilder *fragBuilder, GrGLSLUniformHandler *uniformHandler, const char *outputName, UniformHandle *colorUniform)GrGeometryProcessor::ProgramImplprotected
UniformHandle typedefGrGeometryProcessor::ProgramImpl
WriteLocalCoord(GrGLSLVertexBuilder *, GrGLSLUniformHandler *, const GrShaderCaps &, GrGPArgs *, GrShaderVar localVar, const SkMatrix &localMatrix, UniformHandle *localMatrixUniform)GrGeometryProcessor::ProgramImplprotectedstatic
WriteOutputPosition(GrGLSLVertexBuilder *, GrGPArgs *, const char *posName)GrGeometryProcessor::ProgramImplprotectedstatic
WriteOutputPosition(GrGLSLVertexBuilder *, GrGLSLUniformHandler *, const GrShaderCaps &, GrGPArgs *, const char *posName, const SkMatrix &viewMatrix, UniformHandle *viewMatrixUniform)GrGeometryProcessor::ProgramImplprotectedstatic
~ProgramImpl()=defaultGrGeometryProcessor::ProgramImplvirtual