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This is the complete list of members for GrGLSLUniformHandler, including all inherited members.
addInputSampler(const skgpu::Swizzle &swizzle, const char *name) | GrGLSLUniformHandler | inlineprivatevirtual |
addSampler(const GrBackendFormat &, GrSamplerState, const skgpu::Swizzle &, const char *name, const GrShaderCaps *)=0 | GrGLSLUniformHandler | privatepure virtual |
addUniform(const GrProcessor *owner, uint32_t visibility, SkSLType type, const char *name, const char **outName=nullptr) | GrGLSLUniformHandler | inline |
addUniformArray(const GrProcessor *owner, uint32_t visibility, SkSLType type, const char *name, int arrayCount, const char **outName=nullptr) | GrGLSLUniformHandler | inline |
appendUniformDecls(GrShaderFlags visibility, SkString *) const =0 | GrGLSLUniformHandler | privatepure virtual |
fProgramBuilder | GrGLSLUniformHandler | protected |
getUniformCStr(UniformHandle u) const =0 | GrGLSLUniformHandler | pure virtual |
getUniformMapping(const GrProcessor &owner, SkString rawName) const | GrGLSLUniformHandler | |
getUniformVariable(UniformHandle u) const =0 | GrGLSLUniformHandler | pure virtual |
GrGLSLProgramBuilder | GrGLSLUniformHandler | friend |
GrGLSLUniformHandler(GrGLSLProgramBuilder *program) | GrGLSLUniformHandler | inlineexplicitprotected |
inputSamplerSwizzle(SamplerHandle) const | GrGLSLUniformHandler | inlineprivatevirtual |
inputSamplerVariable(SamplerHandle) const | GrGLSLUniformHandler | inlineprivatevirtual |
internalAddUniformArray(const GrProcessor *owner, uint32_t visibility, SkSLType type, const char *name, bool mangleName, int arrayCount, const char **outName)=0 | GrGLSLUniformHandler | privatepure virtual |
liftUniformToVertexShader(const GrProcessor &owner, SkString rawName) | GrGLSLUniformHandler | |
numUniforms() const =0 | GrGLSLUniformHandler | pure virtual |
samplerSwizzle(SamplerHandle) const =0 | GrGLSLUniformHandler | privatepure virtual |
samplerVariable(SamplerHandle) const =0 | GrGLSLUniformHandler | privatepure virtual |
uniform(int idx)=0 | GrGLSLUniformHandler | pure virtual |
uniform(int idx) const =0 | GrGLSLUniformHandler | pure virtual |
UniformHandle typedef | GrGLSLUniformHandler | |
~GrGLSLUniformHandler() | GrGLSLUniformHandler | inlinevirtual |