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impeller::scene::Node Member List

This is the complete list of members for impeller::scene::Node, including all inherited members.

AddAnimation(const std::shared_ptr< Animation > &animation)impeller::scene::Node
AddChild(std::shared_ptr< Node > child)impeller::scene::Node
AddMutation(const MutationLog::Entry &entry)impeller::scene::Node
FindAnimationByName(const std::string &name) constimpeller::scene::Node
FindChildByName(const std::string &name, bool exclude_animation_players=false) constimpeller::scene::Node
GetChildren()impeller::scene::Node
GetGlobalTransform() constimpeller::scene::Node
GetLocalTransform() constimpeller::scene::Node
GetMesh()impeller::scene::Node
GetName() constimpeller::scene::Node
GetParent() constimpeller::scene::Node
IsJoint() constimpeller::scene::Node
MakeFromFlatbuffer(const fml::Mapping &ipscene_mapping, Allocator &allocator)impeller::scene::Nodestatic
MakeFromFlatbuffer(const fb::Scene &scene, Allocator &allocator)impeller::scene::Nodestatic
Node()impeller::scene::Node
Render(SceneEncoder &encoder, Allocator &allocator, const Matrix &parent_transform)impeller::scene::Node
SetGlobalTransform(Matrix transform)impeller::scene::Node
SetIsJoint(bool is_joint)impeller::scene::Node
SetLocalTransform(Matrix transform)impeller::scene::Node
SetMesh(Mesh mesh)impeller::scene::Node
SetName(const std::string &new_name)impeller::scene::Node
~Node()impeller::scene::Node