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sksg::Group Member List

This is the complete list of members for sksg::Group, including all inherited members.

addChild(sk_sp< RenderNode >)sksg::Group
bounds() constsksg::Nodeinlineprotected
clear()sksg::Group
empty() constsksg::Groupinline
fInvalObserversksg::Node
fInvalObserverArraysksg::Node
Group()sksg::Groupprotected
Group(std::vector< sk_sp< RenderNode > >)sksg::Groupexplicitprotected
hasInval() constsksg::Nodeinlineprotected
invalidate(bool damage=true)sksg::Node
InvalTraits enum namesksg::Nodeprotected
isVisible() constsksg::RenderNode
kBubbleDamage_Trait enum valuesksg::Nodeprotected
kOverrideDamage_Trait enum valuesksg::Nodeprotected
Make()sksg::Groupinlinestatic
Make(std::vector< sk_sp< RenderNode > > children)sksg::Groupinlinestatic
Node(uint32_t invalTraits)sksg::Nodeexplicitprotected
nodeAt(const SkPoint &point) constsksg::RenderNode
observeInval(const sk_sp< Node > &)sksg::Nodeprotected
onNodeAt(const SkPoint &) const overridesksg::Groupprotectedvirtual
onRender(SkCanvas *, const RenderContext *) const overridesksg::Groupprotectedvirtual
onRevalidate(InvalidationController *, const SkMatrix &) overridesksg::Groupprotectedvirtual
ref() constSkRefCntBaseinline
removeChild(const sk_sp< RenderNode > &)sksg::Group
render(SkCanvas *, const RenderContext *=nullptr) constsksg::RenderNode
RenderNode(uint32_t inval_traits=0)sksg::RenderNodeexplicitprotected
revalidate(InvalidationController *, const SkMatrix &)sksg::Node
setVisible(bool)sksg::RenderNode
size() constsksg::Groupinline
SkRefCntBase()SkRefCntBaseinline
unique() constSkRefCntBaseinline
unobserveInval(const sk_sp< Node > &)sksg::Nodeprotected
unref() constSkRefCntBaseinline
~Group() overridesksg::Groupprotected
~Node() overridesksg::Nodeprotected
~SkRefCntBase()SkRefCntBaseinlinevirtual