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ClientMappedBufferManager.h File Reference
#include "include/gpu/graphite/Context.h"
#include "src/gpu/AsyncReadTypes.h"
#include "src/gpu/graphite/Buffer.h"

Go to the source code of this file.

Classes

class  skgpu::graphite::ClientMappedBufferManager
 

Namespaces

namespace  skgpu
 
namespace  skgpu::graphite
 

Functions

bool skgpu::graphite::SkShouldPostMessageToBus (const ClientMappedBufferManager::BufferFinishedMessage &, Context::ContextID potentialRecipient)