Flutter Engine
The Flutter Engine
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This is the complete list of members for WebGL2RenderingContextBase, including all inherited members.
attribute(HTMLCanvasElement or OffscreenCanvas) canvas | WebGL2RenderingContextBase | |
bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, GLuint srcOffset, optional GLuint length=0) | WebGL2RenderingContextBase | |
bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, GLuint srcOffset, optional GLuint length=0) | WebGL2RenderingContextBase | |
canvas | WebGL2RenderingContextBase | |
compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView data, GLuint srcOffset, optional GLuint srcLengthOverride=0) | WebGL2RenderingContextBase | |
compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLintptr offset) | WebGL2RenderingContextBase | |
compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset) | WebGL2RenderingContextBase | |
compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView data, GLuint srcOffset, optional GLuint srcLengthOverride=0) | WebGL2RenderingContextBase | |
compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset) | WebGL2RenderingContextBase | |
compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLintptr offset) | WebGL2RenderingContextBase | |
readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView dstData, GLintptr offset) | WebGL2RenderingContextBase | |
readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset) | WebGL2RenderingContextBase | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLintptr offset) | WebGL2RenderingContextBase | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ImageData data) | WebGL2RenderingContextBase | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, HTMLImageElement image) | WebGL2RenderingContextBase | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, HTMLCanvasElement canvas) | WebGL2RenderingContextBase | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, HTMLVideoElement video) | WebGL2RenderingContextBase | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ImageBitmap bitmap) | WebGL2RenderingContextBase | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, GLuint srcOffset) | WebGL2RenderingContextBase | |
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset) | WebGL2RenderingContextBase | |
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ImageData data) | WebGL2RenderingContextBase | |
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, HTMLImageElement image) | WebGL2RenderingContextBase | |
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, HTMLCanvasElement canvas) | WebGL2RenderingContextBase | |
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, HTMLVideoElement video) | WebGL2RenderingContextBase | |
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ImageBitmap bitmap) | WebGL2RenderingContextBase | |
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, GLuint srcOffset) | WebGL2RenderingContextBase | |
uniform1fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform1fv(WebGLUniformLocation? location, sequence< GLfloat > v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform1iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform1iv(WebGLUniformLocation? location, sequence< GLint > v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform2fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform2fv(WebGLUniformLocation? location, sequence< GLfloat > v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform2iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform2iv(WebGLUniformLocation? location, sequence< GLint > v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform3fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform3fv(WebGLUniformLocation? location, sequence< GLfloat > v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform3iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform3iv(WebGLUniformLocation? location, sequence< GLint > v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform4fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform4fv(WebGLUniformLocation? location, sequence< GLfloat > v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniform4iv(WebGLUniformLocation? location, sequence< GLint > v, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, [AllowShared] Float32Array array, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, sequence< GLfloat > array, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, [AllowShared] Float32Array array, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, sequence< GLfloat > array, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, [AllowShared] Float32Array array, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase | |
uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, sequence< GLfloat > array, GLuint srcOffset, optional GLuint srcLength=0) | WebGL2RenderingContextBase |