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WebGL2RenderingContextBase Member List

This is the complete list of members for WebGL2RenderingContextBase, including all inherited members.

attribute(HTMLCanvasElement or OffscreenCanvas) canvasWebGL2RenderingContextBase
bufferData(GLenum target, [AllowShared] ArrayBufferView srcData, GLenum usage, GLuint srcOffset, optional GLuint length=0)WebGL2RenderingContextBase
bufferSubData(GLenum target, GLintptr dstByteOffset, [AllowShared] ArrayBufferView srcData, GLuint srcOffset, optional GLuint length=0)WebGL2RenderingContextBase
canvasWebGL2RenderingContextBase
compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, [AllowShared] ArrayBufferView data, GLuint srcOffset, optional GLuint srcLengthOverride=0)WebGL2RenderingContextBase
compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLintptr offset)WebGL2RenderingContextBase
compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLintptr offset)WebGL2RenderingContextBase
compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, [AllowShared] ArrayBufferView data, GLuint srcOffset, optional GLuint srcLengthOverride=0)WebGL2RenderingContextBase
compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLintptr offset)WebGL2RenderingContextBase
compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLintptr offset)WebGL2RenderingContextBase
readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView dstData, GLintptr offset)WebGL2RenderingContextBase
readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset)WebGL2RenderingContextBase
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLintptr offset)WebGL2RenderingContextBase
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ImageData data)WebGL2RenderingContextBase
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, HTMLImageElement image)WebGL2RenderingContextBase
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, HTMLCanvasElement canvas)WebGL2RenderingContextBase
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, HTMLVideoElement video)WebGL2RenderingContextBase
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ImageBitmap bitmap)WebGL2RenderingContextBase
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, GLuint srcOffset)WebGL2RenderingContextBase
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLintptr offset)WebGL2RenderingContextBase
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ImageData data)WebGL2RenderingContextBase
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, HTMLImageElement image)WebGL2RenderingContextBase
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, HTMLCanvasElement canvas)WebGL2RenderingContextBase
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, HTMLVideoElement video)WebGL2RenderingContextBase
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ImageBitmap bitmap)WebGL2RenderingContextBase
texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, [AllowShared] ArrayBufferView srcData, GLuint srcOffset)WebGL2RenderingContextBase
uniform1fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform1fv(WebGLUniformLocation? location, sequence< GLfloat > v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform1iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform1iv(WebGLUniformLocation? location, sequence< GLint > v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform2fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform2fv(WebGLUniformLocation? location, sequence< GLfloat > v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform2iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform2iv(WebGLUniformLocation? location, sequence< GLint > v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform3fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform3fv(WebGLUniformLocation? location, sequence< GLfloat > v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform3iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform3iv(WebGLUniformLocation? location, sequence< GLint > v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform4fv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Float32Array v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform4fv(WebGLUniformLocation? location, sequence< GLfloat > v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform4iv(WebGLUniformLocation? location, [FlexibleArrayBufferView] Int32Array v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniform4iv(WebGLUniformLocation? location, sequence< GLint > v, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, [AllowShared] Float32Array array, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, sequence< GLfloat > array, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, [AllowShared] Float32Array array, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, sequence< GLfloat > array, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, [AllowShared] Float32Array array, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase
uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, sequence< GLfloat > array, GLuint srcOffset, optional GLuint srcLength=0)WebGL2RenderingContextBase