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fence_waiter_vk_unittests.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6#include "gtest/gtest.h" // IWYU pragma: keep
7#include "impeller/renderer/backend/vulkan/fence_waiter_vk.h" // IWYU pragma: keep
9
10namespace impeller {
11namespace testing {
12
13TEST(FenceWaiterVKTest, IgnoresNullFence) {
14 auto const context = MockVulkanContextBuilder().Build();
15 auto const waiter = context->GetFenceWaiter();
16 EXPECT_FALSE(waiter->AddFence(vk::UniqueFence(), []() {}));
17}
18
19TEST(FenceWaiterVKTest, IgnoresNullCallback) {
20 auto const context = MockVulkanContextBuilder().Build();
21 auto const device = context->GetDevice();
22 auto const waiter = context->GetFenceWaiter();
23
24 auto fence = device.createFenceUnique({}).value;
25 EXPECT_FALSE(waiter->AddFence(std::move(fence), nullptr));
26}
27
28TEST(FenceWaiterVKTest, ExecutesFenceCallback) {
29 auto const context = MockVulkanContextBuilder().Build();
30 auto const device = context->GetDevice();
31 auto const waiter = context->GetFenceWaiter();
32
33 auto signal = fml::ManualResetWaitableEvent();
34 auto fence = device.createFenceUnique({}).value;
35 waiter->AddFence(std::move(fence), [&signal]() { signal.Signal(); });
36
37 signal.Wait();
38}
39
40TEST(FenceWaiterVKTest, ExecutesFenceCallbackX2) {
41 auto const context = MockVulkanContextBuilder().Build();
42 auto const device = context->GetDevice();
43 auto const waiter = context->GetFenceWaiter();
44
45 auto signal = fml::ManualResetWaitableEvent();
46 auto fence = device.createFenceUnique({}).value;
47 waiter->AddFence(std::move(fence), [&signal]() { signal.Signal(); });
48
49 auto signal2 = fml::ManualResetWaitableEvent();
50 auto fence2 = device.createFenceUnique({}).value;
51 waiter->AddFence(std::move(fence2), [&signal2]() { signal2.Signal(); });
52
53 signal.Wait();
54 signal2.Wait();
55}
56
57TEST(FenceWaiterVKTest, ExecutesNewFenceThenOldFence) {
58 auto const context = MockVulkanContextBuilder().Build();
59 auto const device = context->GetDevice();
60 auto const waiter = context->GetFenceWaiter();
61
62 auto signal = fml::ManualResetWaitableEvent();
63 auto fence = device.createFenceUnique({}).value;
64 MockFence::SetStatus(fence, vk::Result::eNotReady);
65 auto raw_fence = MockFence::GetRawPointer(fence);
66 waiter->AddFence(std::move(fence), [&signal]() { signal.Signal(); });
67
68 // The easiest way to verify that the callback was _not_ called is to wait
69 // for a timeout, but that could introduce flakiness. Instead, we'll add a
70 // second fence that will signal immediately, and wait for that one instead.
71 {
72 auto signal2 = fml::ManualResetWaitableEvent();
73 auto fence2 = device.createFenceUnique({}).value;
74 MockFence::SetStatus(fence2, vk::Result::eSuccess);
75 waiter->AddFence(std::move(fence2), [&signal2]() { signal2.Signal(); });
76 signal2.Wait();
77 }
78
79 // Now, we'll signal the first fence, and wait for the callback to be called.
80 raw_fence->SetStatus(vk::Result::eSuccess);
81
82 // Now, we'll signal the first fence, and wait for the callback to be called.
83 signal.Wait();
84}
85
86TEST(FenceWaiterVKTest, AddFenceDoesNothingIfTerminating) {
87 auto signal = fml::ManualResetWaitableEvent();
88
89 {
90 auto const context = MockVulkanContextBuilder().Build();
91 auto const device = context->GetDevice();
92 auto const waiter = context->GetFenceWaiter();
93 waiter->Terminate();
94
95 auto fence = device.createFenceUnique({}).value;
96 waiter->AddFence(std::move(fence), [&signal]() { signal.Signal(); });
97 }
98
99 // Ensure the fence did _not_ signal.
100 EXPECT_TRUE(signal.WaitWithTimeout(fml::TimeDelta::FromMilliseconds(100)));
101}
102
103TEST(FenceWaiterVKTest, InProgressFencesStillWaitIfTerminated) {
104 MockFence* raw_fence = nullptr;
105 auto signal = fml::ManualResetWaitableEvent();
106
107 auto const context = MockVulkanContextBuilder().Build();
108 auto const device = context->GetDevice();
109 auto const waiter = context->GetFenceWaiter();
110
111 // Add a fence that isn't signalled yet.
112 auto fence = device.createFenceUnique({}).value;
113
114 // Even if the fence is eSuccess, it's not guaranteed to be called in time.
115 MockFence::SetStatus(fence, vk::Result::eNotReady);
116 raw_fence = MockFence::GetRawPointer(fence);
117 waiter->AddFence(std::move(fence), [&signal]() { signal.Signal(); });
118
119 // Terminate the waiter.
120 waiter->Terminate();
121
122 // Signal the fence.
123 raw_fence->SetStatus(vk::Result::eSuccess);
124
125 // This will hang if the fence was not signalled.
126 signal.Wait();
127}
128
129} // namespace testing
130} // namespace impeller
static constexpr TimeDelta FromMilliseconds(int64_t millis)
Definition: time_delta.h:46
void SetStatus(vk::Result result)
Definition: mock_vulkan.h:33
static MockFence * GetRawPointer(vk::UniqueFence &fence)
Definition: mock_vulkan.h:44
std::shared_ptr< ContextVK > Build()
Create a Vulkan context with Vulkan functions mocked. The caller is given a chance to tinker on the s...
Definition: mock_vulkan.cc:912
VkDevice device
Definition: main.cc:53
uint8_t value
TEST(AiksCanvasTest, EmptyCullRect)
#define EXPECT_TRUE(handle)
Definition: unit_test.h:678