Flutter Engine
The Flutter Engine
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#include <unordered_map>
#include <vector>
#include "impeller/core/shader_types.h"
#include "impeller/renderer/backend/gles/gles.h"
#include "impeller/renderer/backend/gles/proc_table_gles.h"
#include "impeller/renderer/command.h"
Go to the source code of this file.
Classes | |
class | impeller::BufferBindingsGLES |
Sets up stage bindings for single draw call in the OpenGLES backend. More... | |
Namespaces | |
namespace | impeller |