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MtlGraphiteUtilsPriv.h File Reference
#include "include/ports/SkCFObject.h"
#include "src/gpu/graphite/ResourceTypes.h"
#include <string_view>
import <Metal/Metal.h>

Go to the source code of this file.

Namespaces

namespace  skgpu
 
namespace  skgpu::graphite
 

Functions

MTLPixelFormat skgpu::graphite::MtlDepthStencilFlagsToFormat (SkEnumBitMask< DepthStencilFlags > mask)
 
SkEnumBitMask< DepthStencilFlagsskgpu::graphite::MtlFormatToDepthStencilFlags (MTLPixelFormat format)
 
sk_cfp< id< MTLLibrary > > skgpu::graphite::MtlCompileShaderLibrary (const MtlSharedContext *sharedContext, std::string_view label, std::string_view msl, ShaderErrorHandler *errorHandler)