99 {
100 fPath.
moveTo(69.7030518991886f, 0);
101 fPath.
cubicTo( 69.7030518991886f, 21.831149999999997f,
102 58.08369508178456f, 43.66448333333333f, 34.8449814469765f, 65.5f);
103 fPath.
cubicTo( 11.608591683531916f, 87.33115f, -0.010765133872116195f, 109.16448333333332f,
104 -0.013089005235602302f, 131);
106 fFlipped = fPath;
114 }
SkPath & moveTo(SkScalar x, SkScalar y)
SkPath & cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar x3, SkScalar y3)
void transform(const SkMatrix &matrix, SkPath *dst, SkApplyPerspectiveClip pc=SkApplyPerspectiveClip::kYes) const
unsigned useCenter Optional< SkMatrix > matrix