Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/vulkan/blit_pass_vk.h"
#include "impeller/renderer/backend/vulkan/barrier_vk.h"
#include "impeller/renderer/backend/vulkan/command_buffer_vk.h"
#include "impeller/renderer/backend/vulkan/command_encoder_vk.h"
#include "impeller/renderer/backend/vulkan/texture_vk.h"
#include "vulkan/vulkan_core.h"
#include "vulkan/vulkan_enums.hpp"
#include "vulkan/vulkan_structs.hpp"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static void | impeller::InsertImageMemoryBarrier (const vk::CommandBuffer &cmd, const vk::Image &image, vk::AccessFlags src_access_mask, vk::AccessFlags dst_access_mask, vk::ImageLayout old_layout, vk::ImageLayout new_layout, vk::PipelineStageFlags src_stage, vk::PipelineStageFlags dst_stage, uint32_t base_mip_level, uint32_t mip_level_count=1u) |