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skgpu::graphite::CoverageMaskRenderStep Member List

This is the complete list of members for skgpu::graphite::CoverageMaskRenderStep, including all inherited members.

coverage() constskgpu::graphite::RenderStepinline
CoverageMaskRenderStep()skgpu::graphite::CoverageMaskRenderStep
depthStencilFlags() constskgpu::graphite::RenderStepinline
depthStencilSettings() constskgpu::graphite::RenderStepinline
emitsPrimitiveColor() constskgpu::graphite::RenderStepinline
Flags enum nameskgpu::graphite::RenderStepprotected
fragmentColorSkSL() constskgpu::graphite::RenderStepinlinevirtual
fragmentCoverageSkSL() const overrideskgpu::graphite::CoverageMaskRenderStepvirtual
hasTextures() constskgpu::graphite::RenderStepinline
instanceAttributes() constskgpu::graphite::RenderStepinline
instanceStride() constskgpu::graphite::RenderStepinline
name() constskgpu::graphite::RenderStepinline
numInstanceAttributes() constskgpu::graphite::RenderStepinline
numUniforms() constskgpu::graphite::RenderStepinline
numVertexAttributes() constskgpu::graphite::RenderStepinline
outsetBoundsForAA() constskgpu::graphite::RenderStepinline
performsShading() constskgpu::graphite::RenderStepinline
primitiveType() constskgpu::graphite::RenderStepinline
RenderStep(std::string_view className, std::string_view variantName, SkEnumBitMask< Flags > flags, std::initializer_list< Uniform > uniforms, PrimitiveType primitiveType, DepthStencilSettings depthStencilSettings, SkSpan< const Attribute > vertexAttrs, SkSpan< const Attribute > instanceAttrs, SkSpan< const Varying > varyings={})skgpu::graphite::RenderStepprotected
requiresMSAA() constskgpu::graphite::RenderStepinline
ssboIndicesAttribute()skgpu::graphite::RenderStepinlinestatic
ssboIndicesVarying()skgpu::graphite::RenderStepinlinestatic
texturesAndSamplersSkSL(const ResourceBindingRequirements &, int *nextBindingIndex) const overrideskgpu::graphite::CoverageMaskRenderStepvirtual
uniforms() constskgpu::graphite::RenderStepinline
uniqueID() constskgpu::graphite::RenderStepinline
varyings() constskgpu::graphite::RenderStepinline
vertexAttributes() constskgpu::graphite::RenderStepinline
vertexSkSL() const overrideskgpu::graphite::CoverageMaskRenderStepvirtual
vertexStride() constskgpu::graphite::RenderStepinline
writeUniformsAndTextures(const DrawParams &, PipelineDataGatherer *) const overrideskgpu::graphite::CoverageMaskRenderStepvirtual
writeVertices(DrawWriter *, const DrawParams &, skvx::ushort2 ssboIndices) const overrideskgpu::graphite::CoverageMaskRenderStepvirtual
~CoverageMaskRenderStep() override=defaultskgpu::graphite::CoverageMaskRenderStep
~RenderStep()=defaultskgpu::graphite::RenderStepvirtual