Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/metal/allocator_mtl.h"
#include "flutter/fml/build_config.h"
#include "flutter/fml/logging.h"
#include "impeller/base/validation.h"
#include "impeller/renderer/backend/metal/device_buffer_mtl.h"
#include "impeller/renderer/backend/metal/formats_mtl.h"
#include "impeller/renderer/backend/metal/texture_mtl.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static bool | impeller::DeviceSupportsDeviceTransientTargets (id< MTLDevice > device) |
static bool | impeller::DeviceHasUnifiedMemoryArchitecture (id< MTLDevice > device) |
static ISize | impeller::DeviceMaxTextureSizeSupported (id< MTLDevice > device) |
static bool | impeller::SupportsLossyTextureCompression (id< MTLDevice > device) |
static MTLResourceOptions | impeller::ToMTLResourceOptions (StorageMode type, bool supports_memoryless_targets, bool supports_uma) |
static MTLStorageMode | impeller::ToMTLStorageMode (StorageMode mode, bool supports_memoryless_targets, bool supports_uma) |