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This is the complete list of members for GrD3DRenderTarget, including all inherited members.
addInitialRef() const | GrIORef< GrGpuResource > | inlineprotected |
alwaysClearStencil() const | GrRenderTarget | inlinevirtual |
asRenderTarget() override | GrRenderTarget | inlinevirtual |
asRenderTarget() const override | GrRenderTarget | inlinevirtual |
asTexture() | GrSurface | inlinevirtual |
asTexture() const | GrSurface | inlinevirtual |
attachStencilAttachment(sk_sp< GrAttachment > stencil, bool useMSAASurface) | GrRenderTarget | |
backendFormat() const override | GrD3DRenderTarget | inlinevirtual |
cacheAccess() | GrGpuResource | inline |
cacheAccess() const | GrGpuResource | inline |
canAttemptStencilAttachment(bool useMSAASurface) const override | GrD3DRenderTarget | inlinevirtual |
colorRenderTargetView() const | GrD3DRenderTarget | inline |
ComputeSize(const GrBackendFormat &, SkISize dimensions, int colorSamplesPerPixel, skgpu::Mipmapped, bool binSize=false) | GrSurface | static |
CreateMSAA(GrD3DGpu *gpu, SkISize dimensions, int sampleCnt, const GrD3DTextureResourceInfo &info, SkColor4f clearColor) | GrD3DTextureResource | static |
CreateUniqueID() | GrGpuResource | static |
currentState() const | GrD3DTextureResource | inline |
d3dResource() const | GrD3DTextureResource | inline |
dimensions() const | GrSurface | inline |
dumpMemoryStatistics(SkTraceMemoryDump *traceMemoryDump) const | GrGpuResource | virtual |
dumpMemoryStatisticsPriv(SkTraceMemoryDump *traceMemoryDump, const SkString &resourceName, const char *type, size_t size) const | GrGpuResource | protected |
dxgiFormat() const | GrD3DTextureResource | inline |
fInfo | GrD3DTextureResource | protected |
flags() const | GrSurface | inline |
framebufferOnly() const | GrSurface | inline |
fState | GrD3DTextureResource | protected |
genKey(skgpu::KeyBuilder *b) const | GrD3DRenderTarget | |
getBackendFormat() const | GrD3DTextureResource | inline |
getBackendRenderTarget() const override | GrD3DRenderTarget | virtual |
getBoundsRect() const | GrSurface | inline |
getContext() const | GrGpuResource | |
getContext() | GrGpuResource | |
getGpu() const | GrGpuResource | inlineprotected |
getLabel() const | GrGpuResource | inline |
getResourceName() const | GrGpuResource | protected |
getSampleLocations() | GrRenderTarget | |
getSamplePatternKey() | GrRenderTarget | |
getStencilAttachment(bool useMSAASurface) const | GrRenderTarget | inline |
getStencilAttachment() const | GrRenderTarget | inline |
getUniqueKey() const | GrGpuResource | inline |
glRTFBOIDis0() const | GrSurface | inlineprotected |
gpuMemorySize() const | GrGpuResource | inline |
GrD3DRenderTarget(GrD3DGpu *gpu, SkISize dimensions, const GrD3DTextureResourceInfo &info, sk_sp< GrD3DResourceState > state, const GrD3DTextureResourceInfo &msaaInfo, sk_sp< GrD3DResourceState > msaaState, const GrD3DDescriptorHeap::CPUHandle &colorRenderTargetView, const GrD3DDescriptorHeap::CPUHandle &resolveRenderTargetView, std::string_view label) | GrD3DRenderTarget | protected |
GrD3DRenderTarget(GrD3DGpu *gpu, SkISize dimensions, const GrD3DTextureResourceInfo &info, sk_sp< GrD3DResourceState > state, const GrD3DDescriptorHeap::CPUHandle &renderTargetView, std::string_view label) | GrD3DRenderTarget | protected |
grD3DResourceState() const | GrD3DTextureResource | inline |
GrD3DTextureResource(const GrD3DTextureResourceInfo &info, sk_sp< GrD3DResourceState > state) | GrD3DTextureResource | inline |
GrGpuResource(GrGpu *, std::string_view label) | GrGpuResource | protected |
GrIORef() | GrIORef< GrGpuResource > | inlineprotected |
GrRenderTarget(GrGpu *, const SkISize &, int sampleCount, GrProtected, std::string_view label, sk_sp< GrAttachment > stenicl=nullptr) | GrRenderTarget | protected |
GrSurface(GrGpu *gpu, const SkISize &dimensions, skgpu::Protected isProtected, std::string_view label) | GrSurface | inlineprotected |
height() const | GrSurface | inline |
InitTextureResourceInfo(GrD3DGpu *gpu, const D3D12_RESOURCE_DESC &desc, D3D12_RESOURCE_STATES initialState, GrProtected, D3D12_CLEAR_VALUE *, GrD3DTextureResourceInfo *) | GrD3DTextureResource | static |
internalHasNoCommandBufferUsages() const | GrIORef< GrGpuResource > | inlineprotected |
internalHasRef() const | GrIORef< GrGpuResource > | inlineprotected |
isProtected() const | GrSurface | inline |
LastRemovedRef enum name | GrIORef< GrGpuResource > | |
MakeWrappedRenderTarget(GrD3DGpu *, SkISize, int sampleCnt, const GrD3DTextureResourceInfo &, sk_sp< GrD3DResourceState >) | GrD3DRenderTarget | static |
mipLevels() const | GrD3DTextureResource | inline |
msaaTextureResource() const | GrD3DRenderTarget | |
msaaTextureResource() | GrD3DRenderTarget | |
numSamples() const | GrRenderTarget | inline |
numStencilBits(bool useMSAASurface) const | GrRenderTarget | |
onAbandon() override | GrD3DRenderTarget | protectedvirtual |
onGpuMemorySize() const override | GrD3DRenderTarget | inlineprotectedvirtual |
onRelease() override | GrD3DRenderTarget | protectedvirtual |
onSetLabel() override | GrD3DRenderTarget | protectedvirtual |
operator=(SkNoncopyable &&)=default | SkNoncopyable | |
prepareForPresent(GrD3DGpu *gpu) | GrD3DTextureResource | |
proxyAccess() | GrGpuResource | inline |
readOnly() const | GrSurface | inline |
ref() const | GrIORef< GrGpuResource > | inline |
refCommandBuffer() const | GrIORef< GrGpuResource > | inline |
registerWithCache(skgpu::Budgeted) | GrGpuResource | protected |
registerWithCacheWrapped(GrWrapCacheable) | GrGpuResource | protected |
ReleaseCtx typedef | GrSurface | |
ReleaseProc typedef | GrSurface | |
releaseResource(GrD3DGpu *gpu) | GrD3DTextureResource | protected |
requiresManualMSAAResolve() const | GrRenderTarget | inline |
resource() const | GrD3DTextureResource | inline |
resourcePriv() | GrGpuResource | inline |
resourcePriv() const | GrGpuResource | inline |
sampleQualityPattern() const | GrD3DTextureResource | inline |
setFramebufferOnly() | GrSurface | inline |
setGLRTFBOIDIs0() | GrSurface | inlineprotected |
setLabel(std::string_view label) | GrGpuResource | inline |
setMemoryBacking(SkTraceMemoryDump *, const SkString &) const | GrGpuResource | inlineprotectedvirtual |
setReadOnly() | GrSurface | inlineprotected |
setRelease(sk_sp< skgpu::RefCntedCallback > releaseHelper) | GrSurface | |
setRelease(ReleaseProc proc, ReleaseCtx ctx) | GrSurface | inline |
setRequiresManualMSAAResolve() | GrRenderTarget | inline |
setResourceRelease(sk_sp< GrSurface::RefCntedReleaseProc > releaseHelper) | GrD3DTextureResource | |
setResourceState(const GrD3DGpu *gpu, D3D12_RESOURCE_STATES newResourceState, unsigned int subresource=D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES) | GrD3DTextureResource | |
setVkRTSupportsInputAttachment() | GrSurface | inlineprotected |
SkNoncopyable()=default | SkNoncopyable | |
SkNoncopyable(SkNoncopyable &&)=default | SkNoncopyable | |
stencilDxgiFormat() const | GrD3DRenderTarget | |
unique() const | GrIORef< GrGpuResource > | inline |
uniqueID() const | GrGpuResource | inline |
unref() const | GrIORef< GrGpuResource > | inline |
unrefCommandBuffer() const | GrIORef< GrGpuResource > | inline |
updateResourceState(D3D12_RESOURCE_STATES newState) | GrD3DTextureResource | inline |
wasDestroyed() const | GrGpuResource | inline |
width() const | GrSurface | inline |
~GrD3DRenderTarget() override | GrD3DRenderTarget | |
~GrD3DTextureResource() | GrD3DTextureResource | virtual |
~GrGpuResource() | GrGpuResource | protectedvirtual |
~GrRenderTarget() override | GrRenderTarget | protected |
~GrSurface() override | GrSurface | inlineprotected |