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sk_app::Window Member List

This is the complete list of members for sk_app::Window, including all inherited members.

attach(BackendType)=0sk_app::Windowpure virtual
BackendType enum namesk_app::Window
CreateNativeWindow(void *platformData)sk_app::Windowstatic
detach()sk_app::Window
directContext() constsk_app::Window
fIsActivesk_app::Windowprotected
fIsContentInvalidatedsk_app::Windowprotected
fLayerssk_app::Windowprotected
fRequestedDisplayParamssk_app::Windowprotected
fWindowContextsk_app::Windowprotected
getClipboardText()sk_app::Windowinlinevirtual
getRequestedDisplayParams()sk_app::Windowinlinevirtual
graphiteContext() constsk_app::Window
graphiteRecorder() constsk_app::Window
height() constsk_app::Window
inval()sk_app::Window
kBackendTypeCount enum valuesk_app::Window
kLast_BackendType enum valuesk_app::Window
kRaster_BackendType enum valuesk_app::Window
markInvalProcessed()sk_app::Windowprotected
onActivate(bool isActive)sk_app::Window
onBackendCreated()sk_app::Window
onChar(SkUnichar c, skui::ModifierKey modifiers)sk_app::Window
onFling(skui::InputState state)sk_app::Window
onInval()=0sk_app::Windowprotectedpure virtual
onKey(skui::Key key, skui::InputState state, skui::ModifierKey modifiers)sk_app::Window
onMouse(int x, int y, skui::InputState state, skui::ModifierKey modifiers)sk_app::Window
onMouseWheel(float delta, int x, int y, skui::ModifierKey modifiers)sk_app::Window
onPaint()sk_app::Window
onPinch(skui::InputState state, float scale, float x, float y)sk_app::Window
onResize(int width, int height)sk_app::Window
onTouch(intptr_t owner, skui::InputState state, float x, float y)sk_app::Window
onUIStateChanged(const SkString &stateName, const SkString &stateValue)sk_app::Window
pushLayer(Layer *layer)sk_app::Windowinline
sampleCount() constsk_app::Window
scaleContentToFit() constsk_app::Windowinlinevirtual
scaleFactor() constsk_app::Windowinlinevirtual
setClipboardText(const char *)sk_app::Windowinlinevirtual
setRequestedDisplayParams(const DisplayParams &, bool allowReattach=true)sk_app::Windowvirtual
setTitle(const char *)=0sk_app::Windowpure virtual
setUIState(const char *)sk_app::Windowinlinevirtual
show()=0sk_app::Windowpure virtual
signalLayers(const std::function< bool(Layer *)> &visitor)sk_app::Windowprotected
stencilBits() constsk_app::Window
visitLayers(const std::function< void(Layer *)> &visitor)sk_app::Windowprotected
width() constsk_app::Window
Window()sk_app::Windowprotected
~Window()sk_app::Windowvirtual