Flutter Engine
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third_party
skia
include
private
base
SkAPI.h
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/*
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* Copyright 2022 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkAPI_DEFINED
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#define SkAPI_DEFINED
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#include "
include/private/base/SkLoadUserConfig.h
"
// IWYU pragma: keep
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// If SKIA_IMPLEMENTATION is defined as 1, that signals we are building Skia and should
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// export our symbols. If it is not set (or set to 0), then Skia is being used by a client
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// and we should not export our symbols.
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#if !defined(SKIA_IMPLEMENTATION)
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#define SKIA_IMPLEMENTATION 0
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#endif
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// If we are compiling Skia is being as a DLL, we need to be sure to export all of our public
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// APIs to that DLL. If a client is using Skia which was compiled as a DLL, we need to instruct
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// the linker to use the symbols from that DLL. This is the goal of the SK_API define.
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#if !defined(SK_API)
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#if defined(SKIA_DLL)
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#if defined(_MSC_VER)
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#if SKIA_IMPLEMENTATION
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#define SK_API __declspec(dllexport)
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#else
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#define SK_API __declspec(dllimport)
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#endif
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#else
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#define SK_API __attribute__((visibility("default"
)))
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#endif
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#else
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#define SK_API
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#endif
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#endif
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// SK_SPI is functionally identical to SK_API, but used within src to clarify that it's less stable
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#if !defined(SK_SPI)
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#define SK_SPI SK_API
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#endif
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// See https://clang.llvm.org/docs/AttributeReference.html#availability
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// The API_AVAILABLE macro comes from <os/availability.h> on MacOS
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#if defined(SK_ENABLE_API_AVAILABLE)
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# define SK_API_AVAILABLE API_AVAILABLE
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#else
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# define SK_API_AVAILABLE(...)
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#endif
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#endif
SkLoadUserConfig.h
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