Flutter Engine
The Flutter Engine
shell
platform
common
engine_switches.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_COMMON_ENGINE_SWITCHES_H_
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#define FLUTTER_SHELL_PLATFORM_COMMON_ENGINE_SWITCHES_H_
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#include <string>
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#include <vector>
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namespace
flutter
{
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// Returns an array of engine switches suitable to pass to the embedder API
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// in FlutterProjectArgs, based on parsing variables from the environment in
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// the form:
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// FLUTTER_ENGINE_SWITCHES=<count>
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// FLUTTER_ENGINE_SWITCH_1=...
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// FLUTTER_ENGINE_SWITCH_2=...
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// ...
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// Values should match those in shell/common/switches.h
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//
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// The returned array does not include the initial dummy argument expected by
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// the embedder API, so command_line_argv should not be set directly from it.
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//
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// In release mode, not all switches from the environment will necessarily be
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// returned. See the implementation for details.
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std::vector<std::string>
GetSwitchesFromEnvironment
();
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}
// namespace flutter
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#endif
// FLUTTER_SHELL_PLATFORM_COMMON_ENGINE_SWITCHES_H_
flutter
Definition:
asset_manager.cc:10
flutter::GetSwitchesFromEnvironment
std::vector< std::string > GetSwitchesFromEnvironment()
Definition:
engine_switches.cc:14
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