Flutter Engine
The Flutter Engine
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This is the complete list of members for flutter::SceneBuilder, including all inherited members.
addPerformanceOverlay(uint64_t enabledOptions, double left, double right, double top, double bottom) | flutter::SceneBuilder | |
addPicture(double dx, double dy, Picture *picture, int hints) | flutter::SceneBuilder | |
addPlatformView(double dx, double dy, double width, double height, int64_t viewId) | flutter::SceneBuilder | |
AddRef() const | fml::internal::RefCountedThreadSafeBase | inline |
addRetained(const fml::RefPtr< EngineLayer > &retainedLayer) | flutter::SceneBuilder | |
addTexture(double dx, double dy, double width, double height, int64_t textureId, bool freeze, int filterQuality) | flutter::SceneBuilder | |
AssertHasOneRef() const | fml::internal::RefCountedThreadSafeBase | inline |
AssociateWithDartWrapper(Dart_Handle wrappable) | tonic::DartWrappable | |
build(Dart_Handle scene_handle) | flutter::SceneBuilder | |
ClearDartWrapper() | tonic::DartWrappable | |
Create(Dart_Handle wrapper) | flutter::SceneBuilder | inlinestatic |
CreateDartWrapper(DartState *dart_state) | tonic::DartWrappable | |
dart_wrapper() const | tonic::DartWrappable | inline |
DartNativeFields enum name | tonic::DartWrappable | |
DartWrappable() | tonic::DartWrappable | inline |
GetDartWrapperInfo() const =0 | tonic::DartWrappable | pure virtual |
GetTypeForWrapper(tonic::DartState *dart_state, const tonic::DartWrapperInfo &wrapper_info) | tonic::DartWrappable | protectedstatic |
HasOneRef() const | fml::internal::RefCountedThreadSafeBase | inline |
kNumberOfNativeFields enum value | tonic::DartWrappable | |
kPeerIndex enum value | tonic::DartWrappable | |
layer_stack() | flutter::SceneBuilder | inline |
pop() | flutter::SceneBuilder | |
pushBackdropFilter(Dart_Handle layer_handle, ImageFilter *filter, int blendMode, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushClipPath(Dart_Handle layer_handle, const CanvasPath *path, int clipBehavior, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushClipRect(Dart_Handle layer_handle, double left, double right, double top, double bottom, int clipBehavior, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushClipRRect(Dart_Handle layer_handle, const RRect &rrect, int clipBehavior, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushColorFilter(Dart_Handle layer_handle, const ColorFilter *color_filter, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushImageFilter(Dart_Handle layer_handle, const ImageFilter *image_filter, double dx, double dy, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushOffset(Dart_Handle layer_handle, double dx, double dy, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushOpacity(Dart_Handle layer_handle, int alpha, double dx, double dy, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushShaderMask(Dart_Handle layer_handle, Shader *shader, double maskRectLeft, double maskRectRight, double maskRectTop, double maskRectBottom, int blendMode, int filterQualityIndex, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushTransform(Dart_Handle layer_handle, tonic::Float64List &matrix4, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | |
pushTransformHandle(Dart_Handle layer_handle, Dart_Handle matrix4_handle, const fml::RefPtr< EngineLayer > &oldLayer) | flutter::SceneBuilder | inline |
RefCountedThreadSafe() | fml::RefCountedThreadSafe< SceneBuilder > | inlineprotected |
RefCountedThreadSafeBase() | fml::internal::RefCountedThreadSafeBase | inlineprotected |
Release() const | fml::RefCountedThreadSafe< SceneBuilder > | inline |
ReleaseDartWrappableReference() const override | flutter::RefCountedDartWrappable< SceneBuilder > | inlinevirtual |
RetainDartWrappableReference() const override | flutter::RefCountedDartWrappable< SceneBuilder > | inlinevirtual |
~DartWrappable() | tonic::DartWrappable | protectedvirtual |
~RefCountedThreadSafe() | fml::RefCountedThreadSafe< SceneBuilder > | inlineprotected |
~RefCountedThreadSafeBase() | fml::internal::RefCountedThreadSafeBase | inlineprotected |
~SceneBuilder() override | flutter::SceneBuilder |