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GrDriverBugWorkaroundsAutogen.h
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1// Copyright 2018 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file is auto-generated from build_workaround_header.py
6// DO NOT EDIT!
7
8#ifndef GPU_DRIVER_BUG_WORKAROUNDS
9#define GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) \
10 GPU_OP(ADD_AND_TRUE_TO_LOOP_CONDITION, \
11 add_and_true_to_loop_condition) \
12 GPU_OP(DISABLE_BLEND_EQUATION_ADVANCED, \
13 disable_blend_equation_advanced) \
14 GPU_OP(DISABLE_DISCARD_FRAMEBUFFER, \
15 disable_discard_framebuffer) \
16 GPU_OP(DISABLE_DUAL_SOURCE_BLENDING_SUPPORT, \
17 disable_dual_source_blending_support) \
18 GPU_OP(DISABLE_TEXTURE_STORAGE, \
19 disable_texture_storage) \
20 GPU_OP(DISALLOW_LARGE_INSTANCED_DRAW, \
21 disallow_large_instanced_draw) \
22 GPU_OP(EMULATE_ABS_INT_FUNCTION, \
23 emulate_abs_int_function) \
24 GPU_OP(FLUSH_ON_FRAMEBUFFER_CHANGE, \
25 flush_on_framebuffer_change) \
26 GPU_OP(FORCE_UPDATE_SCISSOR_STATE_WHEN_BINDING_FBO0, \
27 force_update_scissor_state_when_binding_fbo0) \
28 GPU_OP(GL_CLEAR_BROKEN, \
29 gl_clear_broken) \
30 GPU_OP(MAX_FRAGMENT_UNIFORM_VECTORS_32, \
31 max_fragment_uniform_vectors_32) \
32 GPU_OP(MAX_MSAA_SAMPLE_COUNT_4, \
33 max_msaa_sample_count_4) \
34 GPU_OP(PACK_PARAMETERS_WORKAROUND_WITH_PACK_BUFFER, \
35 pack_parameters_workaround_with_pack_buffer) \
36 GPU_OP(REMOVE_POW_WITH_CONSTANT_EXPONENT, \
37 remove_pow_with_constant_exponent) \
38 GPU_OP(REWRITE_DO_WHILE_LOOPS, \
39 rewrite_do_while_loops) \
40 GPU_OP(UNBIND_ATTACHMENTS_ON_BOUND_RENDER_FBO_DELETE, \
41 unbind_attachments_on_bound_render_fbo_delete) \
42 GPU_OP(UNFOLD_SHORT_CIRCUIT_AS_TERNARY_OPERATION, \
43 unfold_short_circuit_as_ternary_operation) \
44
45#endif // GPU_DRIVER_BUG_WORKAROUNDS