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Namespaces | Enumerations | Functions
FactoryFunctionsPriv.h File Reference
#include "src/base/SkEnumBitMask.h"
#include "src/gpu/graphite/FactoryFunctions.h"

Go to the source code of this file.

Namespaces

namespace  skgpu
 
namespace  skgpu::graphite
 
namespace  skgpu::graphite::PrecompileShadersPriv
 
namespace  skgpu::graphite::PrecompileColorFiltersPriv
 

Enumerations

enum class  skgpu::graphite::PrecompileImageShaderFlags { skgpu::graphite::kNone = 0b00 , skgpu::graphite::kExcludeAlpha = 0b01 , skgpu::graphite::kExcludeCubic = 0b10 }
 

Functions

sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::Blur (sk_sp< PrecompileShader > child)
 
sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::CTM (SkSpan< const sk_sp< PrecompileShader > > wrapped)
 
sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::Image (SkEnumBitMask< PrecompileImageShaderFlags >)
 
sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::LinearGradient (bool withLM)
 
sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::RadialGradient (bool withLM)
 
sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::TwoPointConicalGradient (bool withLM)
 
sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::SweepGradient (bool withLM)
 
sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::Picture (bool withLM)
 
sk_sp< PrecompileShaderskgpu::graphite::PrecompileShadersPriv::LocalMatrixBothVariants (SkSpan< const sk_sp< PrecompileShader > > wrapped)
 
sk_sp< PrecompileColorFilterskgpu::graphite::PrecompileColorFiltersPriv::Gaussian ()
 
sk_sp< PrecompileColorFilterskgpu::graphite::PrecompileColorFiltersPriv::ColorSpaceXform ()
 
sk_sp< PrecompileColorFilterskgpu::graphite::PrecompileColorFiltersPriv::WithWorkingFormat (SkSpan< const sk_sp< PrecompileColorFilter > > childOptions)