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build_config.h
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// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// This file adds defines about the platform we're currently building on.
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// Operating System:
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// FML_OS_WIN / FML_OS_MACOSX / FML_OS_LINUX / FML_OS_POSIX (MACOSX or LINUX)
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// / FML_OS_NACL (NACL_SFI or NACL_NONSFI) / FML_OS_NACL_SFI /
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// FML_OS_NACL_NONSFI
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// Compiler:
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// COMPILER_MSVC / COMPILER_GCC
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// Processor:
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// FML_ARCH_CPU_X86 / FML_ARCH_CPU_X86_64 / FML_ARCH_CPU_X86_FAMILY (X86 or
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// X86_64) FML_ARCH_CPU_32_BITS / FML_ARCH_CPU_64_BITS
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#ifndef FLUTTER_FML_BUILD_CONFIG_H_
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#define FLUTTER_FML_BUILD_CONFIG_H_
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#if defined(__Fuchsia__)
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#define OS_FUCHSIA 1
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#elif defined(ANDROID)
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#define FML_OS_ANDROID 1
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#elif defined(__APPLE__)
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// only include TargetConditions after testing ANDROID as some android builds
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// on mac don't have this header available and it's not needed unless the target
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// is really mac/ios.
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#include <TargetConditionals.h>
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#define FML_OS_MACOSX 1
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#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
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#define FML_OS_IOS 1
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#endif
// defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
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#if defined(TARGET_IPHONE_SIMULATOR) && TARGET_IPHONE_SIMULATOR
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#define FML_OS_IOS_SIMULATOR 1
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#endif
// defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
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#elif defined(__linux__)
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#define FML_OS_LINUX 1
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// include a system header to pull in features.h for glibc/uclibc macros.
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#include <unistd.h>
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#if defined(__GLIBC__) && !defined(__UCLIBC__)
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// we really are using glibc, not uClibc pretending to be glibc
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#define LIBC_GLIBC 1
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#endif
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#elif defined(_WIN32)
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#define FML_OS_WIN 1
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#elif defined(__FreeBSD__)
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#define FML_OS_FREEBSD 1
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#elif defined(__OpenBSD__)
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#define FML_OS_OPENBSD 1
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#elif defined(__sun)
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#define FML_OS_SOLARIS 1
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#elif defined(__QNXNTO__)
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#define FML_OS_QNX 1
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#else
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#error Please add support for your platform in flutter/fml/build_config.h
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#endif
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// For access to standard BSD features, use FML_OS_BSD instead of a
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// more specific macro.
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#if defined(FML_OS_FREEBSD) || defined(FML_OS_OPENBSD)
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#define FML_OS_BSD 1
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#endif
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// For access to standard POSIXish features, use FML_OS_POSIX instead of a
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// more specific macro.
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#if defined(FML_OS_MACOSX) || defined(FML_OS_LINUX) || \
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defined(FML_OS_FREEBSD) || defined(FML_OS_OPENBSD) || \
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defined(FML_OS_SOLARIS) || defined(FML_OS_ANDROID) || \
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defined(FML_OS_NACL) || defined(FML_OS_QNX)
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#define FML_OS_POSIX 1
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#endif
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// Processor architecture detection. For more info on what's defined, see:
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// http://msdn.microsoft.com/en-us/library/b0084kay.aspx
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// http://www.agner.org/optimize/calling_conventions.pdf
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// or with gcc, run: "echo | gcc -E -dM -"
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#if defined(_M_X64) || defined(__x86_64__)
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#define FML_ARCH_CPU_X86_FAMILY 1
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#define FML_ARCH_CPU_X86_64 1
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#define FML_ARCH_CPU_64_BITS 1
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#define FML_ARCH_CPU_LITTLE_ENDIAN 1
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#elif defined(_M_IX86) || defined(__i386__)
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#define FML_ARCH_CPU_X86_FAMILY 1
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#define FML_ARCH_CPU_X86 1
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#define FML_ARCH_CPU_32_BITS 1
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#define FML_ARCH_CPU_LITTLE_ENDIAN 1
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#elif defined(__ARMEL__)
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#define FML_ARCH_CPU_ARM_FAMILY 1
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#define FML_ARCH_CPU_ARMEL 1
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#define FML_ARCH_CPU_32_BITS 1
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#define FML_ARCH_CPU_LITTLE_ENDIAN 1
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#elif defined(__aarch64__)
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#define FML_ARCH_CPU_ARM_FAMILY 1
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#define FML_ARCH_CPU_ARM64 1
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#define FML_ARCH_CPU_64_BITS 1
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#define FML_ARCH_CPU_LITTLE_ENDIAN 1
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#elif defined(__pnacl__)
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#define FML_ARCH_CPU_32_BITS 1
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#define FML_ARCH_CPU_LITTLE_ENDIAN 1
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#else
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#error Please add support for your architecture in flutter/fml/build_config.h
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#endif
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#endif
// FLUTTER_FML_BUILD_CONFIG_H_
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