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impeller::ComputePlaygroundTest Member List

This is the complete list of members for impeller::ComputePlaygroundTest, including all inherited members.

ComputePlaygroundTest()impeller::ComputePlaygroundTest
CreateHostVisibleDeviceBuffer(const std::shared_ptr< Context > &context, const std::string &label)impeller::ComputePlaygroundTestinline
CreateTextureCubeForFixture(std::array< const char *, 6 > fixture_names) constimpeller::Playground
CreateTextureForFixture(const char *fixture_name, bool enable_mipmapping=false) constimpeller::Playground
CreateTextureForMapping(const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false)impeller::Playgroundstatic
DecodeImageRGBA(const std::shared_ptr< CompressedImage > &compressed)impeller::Playgroundstatic
GetContentScale() constimpeller::Playground
GetContext() constimpeller::Playground
GetCursorPosition() constimpeller::Playground
GetSecondsElapsed() constimpeller::Playground
GetWindowSize() constimpeller::Playground
GetWindowTitle() const overrideimpeller::ComputePlaygroundTestvirtual
IsPlaygroundEnabled() constimpeller::Playground
LoadFixtureImageCompressed(std::shared_ptr< fml::Mapping > mapping)impeller::Playgroundstatic
MakeContext() constimpeller::Playground
OpenAssetAsMapping(std::string asset_name) const overrideimpeller::ComputePlaygroundTestvirtual
OpenPlaygroundHere(const Renderer::RenderCallback &render_callback)impeller::Playground
OpenPlaygroundHere(SinglePassCallback pass_callback)impeller::Playground
Playground(PlaygroundSwitches switches)impeller::Playgroundexplicit
SetCapabilities(const std::shared_ptr< Capabilities > &capabilities)impeller::Playground
SetUp() overrideimpeller::ComputePlaygroundTest
SetupContext(PlaygroundBackend backend, const PlaygroundSwitches &switches)impeller::Playground
SetupWindow()impeller::Playground
SetWindowSize(ISize size)impeller::Playgroundprotected
ShouldKeepRendering() constimpeller::Playgroundprotectedvirtual
ShouldOpenNewPlaygrounds()impeller::Playgroundstatic
SinglePassCallback typedefimpeller::Playground
SupportsBackend(PlaygroundBackend backend)impeller::Playgroundstatic
switches_impeller::Playgroundprotected
TearDown() overrideimpeller::ComputePlaygroundTest
TeardownWindow()impeller::Playground
WillRenderSomething() constimpeller::Playground
~ComputePlaygroundTest()impeller::ComputePlaygroundTestvirtual
~Playground()impeller::Playgroundvirtual