AddRef() const | fml::internal::RefCountedThreadSafeBase | inline |
AssertHasOneRef() const | fml::internal::RefCountedThreadSafeBase | inline |
AssociateWithDartWrapper(Dart_Handle wrappable) | tonic::DartWrappable | |
ClearDartWrapper() | tonic::DartWrappable | |
CreateDartWrapper(DartState *dart_state) | tonic::DartWrappable | |
CreateVertexDescriptor() const | flutter::gpu::Shader | |
dart_wrapper() const | tonic::DartWrappable | inline |
DartNativeFields enum name | tonic::DartWrappable | |
DartWrappable() | tonic::DartWrappable | inline |
GetDartWrapperInfo() const =0 | tonic::DartWrappable | pure virtual |
GetDescriptorSetLayouts() const | flutter::gpu::Shader | |
GetFunctionFromLibrary(impeller::ShaderLibrary &library) | flutter::gpu::Shader | |
GetShaderStage() const | flutter::gpu::Shader | |
GetTypeForWrapper(tonic::DartState *dart_state, const tonic::DartWrapperInfo &wrapper_info) | tonic::DartWrappable | protectedstatic |
GetUniformStruct(const std::string &name) const | flutter::gpu::Shader | |
GetUniformTexture(const std::string &name) const | flutter::gpu::Shader | |
HasOneRef() const | fml::internal::RefCountedThreadSafeBase | inline |
IsRegistered(Context &context) | flutter::gpu::Shader | |
kNumberOfNativeFields enum value | tonic::DartWrappable | |
kPeerIndex enum value | tonic::DartWrappable | |
Make(std::string entrypoint, impeller::ShaderStage stage, std::shared_ptr< fml::Mapping > code_mapping, std::vector< impeller::ShaderStageIOSlot > inputs, std::vector< impeller::ShaderStageBufferLayout > layouts, std::unordered_map< std::string, UniformBinding > uniform_structs, std::unordered_map< std::string, impeller::SampledImageSlot > uniform_textures, std::vector< impeller::DescriptorSetLayout > descriptor_set_layouts) | flutter::gpu::Shader | static |
RefCountedThreadSafe() | fml::RefCountedThreadSafe< Shader > | inlineprotected |
RefCountedThreadSafeBase() | fml::internal::RefCountedThreadSafeBase | inlineprotected |
RegisterSync(Context &context) | flutter::gpu::Shader | |
Release() const | fml::RefCountedThreadSafe< Shader > | inline |
ReleaseDartWrappableReference() const override | flutter::RefCountedDartWrappable< Shader > | inlinevirtual |
RetainDartWrappableReference() const override | flutter::RefCountedDartWrappable< Shader > | inlinevirtual |
~DartWrappable() | tonic::DartWrappable | protectedvirtual |
~RefCountedThreadSafe() | fml::RefCountedThreadSafe< Shader > | inlineprotected |
~RefCountedThreadSafeBase() | fml::internal::RefCountedThreadSafeBase | inlineprotected |
~Shader() override | flutter::gpu::Shader | |