Flutter Engine
The Flutter Engine
impeller::BlitPass Member List

This is the complete list of members for impeller::BlitPass, including all inherited members.

AddCopy(std::shared_ptr< Texture > source, std::shared_ptr< Texture > destination, std::optional< IRect > source_region=std::nullopt, IPoint destination_origin={}, std::string label="")impeller::BlitPass
AddCopy(std::shared_ptr< Texture > source, std::shared_ptr< DeviceBuffer > destination, std::optional< IRect > source_region=std::nullopt, size_t destination_offset=0, std::string label="")impeller::BlitPass
AddCopy(BufferView source, std::shared_ptr< Texture > destination, std::optional< IRect > destination_region=std::nullopt, std::string label="", uint32_t slice=0, bool convert_to_read=true)impeller::BlitPass
BlitPass()impeller::BlitPassexplicitprotected
ConvertTextureToShaderRead(const std::shared_ptr< Texture > &texture)impeller::BlitPassvirtual
EncodeCommands(const std::shared_ptr< Allocator > &transients_allocator) const =0impeller::BlitPasspure virtual
GenerateMipmap(std::shared_ptr< Texture > texture, std::string label="")impeller::BlitPass
IsValid() const =0impeller::BlitPasspure virtual
OnCopyBufferToTextureCommand(BufferView source, std::shared_ptr< Texture > destination, IRect destination_region, std::string label, uint32_t slice, bool convert_to_read)=0impeller::BlitPassprotectedpure virtual
OnCopyTextureToBufferCommand(std::shared_ptr< Texture > source, std::shared_ptr< DeviceBuffer > destination, IRect source_region, size_t destination_offset, std::string label)=0impeller::BlitPassprotectedpure virtual
OnCopyTextureToTextureCommand(std::shared_ptr< Texture > source, std::shared_ptr< Texture > destination, IRect source_region, IPoint destination_origin, std::string label)=0impeller::BlitPassprotectedpure virtual
OnGenerateMipmapCommand(std::shared_ptr< Texture > texture, std::string label)=0impeller::BlitPassprotectedpure virtual
OnSetLabel(std::string label)=0impeller::BlitPassprotectedpure virtual
SetLabel(std::string label)impeller::BlitPass
~BlitPass()impeller::BlitPassvirtual