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resource_binder.h File Reference
#include <memory>
#include "impeller/core/buffer_view.h"
#include "impeller/core/formats.h"
#include "impeller/core/sampler.h"
#include "impeller/core/shader_types.h"
#include "impeller/core/texture.h"

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Classes

struct  impeller::ResourceBinder
 An interface for binding resources. This is implemented by |Command| and |ComputeCommand| to make GPU resources available to a given command's pipeline. More...
 

Namespaces

namespace  impeller