Flutter Engine
The Flutter Engine
Namespaces | Functions
PipelineUtils.h File Reference
#include <cstdint>
#include <string>

Go to the source code of this file.

Namespaces

namespace  SkSL
 
namespace  skgpu
 

Functions

bool skgpu::SkSLToBackend (const SkSL::ShaderCaps *caps, bool(*toBackend)(SkSL::Program &, const SkSL::ShaderCaps *, std::string *), const char *backendLabel, const std::string &sksl, SkSL::ProgramKind programKind, const SkSL::ProgramSettings &settings, std::string *output, SkSL::ProgramInterface *outInterface, ShaderErrorHandler *errorHandler)