addResourceRefs(CommandBuffer *) const | skgpu::graphite::DrawPass | |
bounds() const | skgpu::graphite::DrawPass | inline |
clearColor() const | skgpu::graphite::DrawPass | inline |
commands() const | skgpu::graphite::DrawPass | inline |
depthStencilFlags() const | skgpu::graphite::DrawPass | inline |
getPipeline(size_t index) const | skgpu::graphite::DrawPass | inline |
getSampler(size_t index) const | skgpu::graphite::DrawPass | |
getTexture(size_t index) const | skgpu::graphite::DrawPass | |
Make(Recorder *, std::unique_ptr< DrawList >, sk_sp< TextureProxy > target, const SkImageInfo &targetInfo, std::pair< LoadOp, StoreOp >, std::array< float, 4 > clearColor, sk_sp< TextureProxy > dstCopy, SkIPoint dstCopyOffset) | skgpu::graphite::DrawPass | static |
ops() const | skgpu::graphite::DrawPass | inline |
prepareResources(ResourceProvider *, const RuntimeEffectDictionary *, const RenderPassDesc &) | skgpu::graphite::DrawPass | |
requiresDstTexture() const | skgpu::graphite::DrawPass | inline |
requiresMSAA() const | skgpu::graphite::DrawPass | inline |
sampledTextures() const | skgpu::graphite::DrawPass | inline |
target() const | skgpu::graphite::DrawPass | inline |
uniformBufferSize() const | skgpu::graphite::DrawPass | inline |
vertexBufferSize() const | skgpu::graphite::DrawPass | inline |
~DrawPass() | skgpu::graphite::DrawPass | |