Flutter Engine
The Flutter Engine
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This is the complete list of members for DebugLayerManager, including all inherited members.
DebugLayerManager() | DebugLayerManager | inline |
drawLayerEventTo(SkSurface *, const int nodeId, const int frame) | DebugLayerManager | |
event(int nodeId, int frame) const | DebugLayerManager | |
getEventDebugCanvas(int nodeid, int frame) | DebugLayerManager | |
getKeys() const | DebugLayerManager | inline |
getLayerAsImage(const int nodeId, const int frame) | DebugLayerManager | |
listFramesForNode(int nodeId) const | DebugLayerManager | |
listNodesForFrame(int frame) const | DebugLayerManager | |
setClipVizColor(SkColor clipVizColor) | DebugLayerManager | |
setCommand(int nodeId, int frame, int command) | DebugLayerManager | |
setDrawGpuOpBounds(bool drawGpuOpBounds) | DebugLayerManager | |
setOverdrawViz(bool overdrawViz) | DebugLayerManager | |
storeSkPicture(int nodeId, int frame, const sk_sp< SkPicture > &picture, SkIRect dirty) | DebugLayerManager | |
summarizeLayers(int frame) const | DebugLayerManager | |
toJSON(SkJSONWriter &, UrlDataManager &, SkCanvas *, int nodeId, int frame) | DebugLayerManager |