Flutter Engine
The Flutter Engine
GrGLOpsRenderPass Member List

This is the complete list of members for GrGLOpsRenderPass, including all inherited members.

begin()GrOpsRenderPass
bindBuffers(sk_sp< const GrBuffer > indexBuffer, sk_sp< const GrBuffer > instanceBuffer, sk_sp< const GrBuffer > vertexBuffer, GrPrimitiveRestart=GrPrimitiveRestart::kNo)GrOpsRenderPass
bindPipeline(const GrProgramInfo &, const SkRect &drawBounds)GrOpsRenderPass
bindTextures(const GrGeometryProcessor &, const GrSurfaceProxy *const geomProcTextures[], const GrPipeline &)GrOpsRenderPass
clear(const GrScissorState &scissor, std::array< float, 4 > color)GrOpsRenderPass
clearStencilClip(const GrScissorState &scissor, bool insideStencilMask)GrOpsRenderPass
draw(int vertexCount, int baseVertex)GrOpsRenderPass
drawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue, int baseVertex)GrOpsRenderPass
drawIndexedIndirect(const GrBuffer *drawIndirectBuffer, size_t bufferOffset, int drawCount)GrOpsRenderPass
drawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance, int baseVertex)GrOpsRenderPass
drawIndexPattern(int patternIndexCount, int patternRepeatCount, int maxPatternRepetitionsInIndexBuffer, int patternVertexCount, int baseVertex)GrOpsRenderPass
drawIndirect(const GrBuffer *drawIndirectBuffer, size_t bufferOffset, int drawCount)GrOpsRenderPass
drawInstanced(int instanceCount, int baseInstance, int vertexCount, int baseVertex)GrOpsRenderPass
end()GrOpsRenderPass
executeDrawable(std::unique_ptr< SkDrawable::GpuDrawHandler >)GrOpsRenderPass
fActiveIndexBufferGrOpsRenderPassprotected
fActiveInstanceBufferGrOpsRenderPassprotected
fActiveVertexBufferGrOpsRenderPassprotected
fOriginGrOpsRenderPassprotected
fRenderTargetGrOpsRenderPassprotected
GrGLOpsRenderPass(GrGLGpu *gpu)GrGLOpsRenderPassinline
GrOpsRenderPass()GrOpsRenderPassinlineprotected
GrOpsRenderPass(GrRenderTarget *rt, GrSurfaceOrigin origin)GrOpsRenderPassinlineprotected
inlineUpload(GrOpFlushState *state, GrDeferredTextureUploadFn &upload) overrideGrGLOpsRenderPassinlinevirtual
reset()GrGLOpsRenderPassinline
set(GrRenderTarget *, bool useMSAASurface, const SkIRect &contentBounds, GrSurfaceOrigin, const LoadAndStoreInfo &, const StencilLoadAndStoreInfo &)GrGLOpsRenderPass
GrOpsRenderPass::set(GrRenderTarget *rt, GrSurfaceOrigin origin)GrOpsRenderPassinlineprotected
setScissorRect(const SkIRect &)GrOpsRenderPass
~GrOpsRenderPass()GrOpsRenderPassinlinevirtual