Flutter Engine
The Flutter Engine
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#include "flutter/fml/backtrace.h"
#include <csignal>
#include <sstream>
#include "flutter/fml/build_config.h"
#include "flutter/fml/logging.h"
#include "flutter/fml/paths.h"
#include "flutter/third_party/abseil-cpp/absl/debugging/symbolize.h"
#include <execinfo.h>
Go to the source code of this file.
Namespaces | |
namespace | fml |
Functions | |
static std::string | fml::GetSymbolName (void *symbol) |
static int | fml::Backtrace (void **symbols, int size) |
std::string | fml::BacktraceHere (size_t offset) |
static std::string | fml::SignalNameToString (int signal) |
static void | fml::ToggleSignalHandlers (bool set) |
static void | fml::SignalHandler (int signal) |
void | fml::InstallCrashHandler () |
bool | fml::IsCrashHandlingSupported () |
Variables | |
static std::string | fml::kKUnknownFrameName = "Unknown" |
static size_t | fml::kKnownSignalHandlers [] |