Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/gles/blit_pass_gles.h"
#include <memory>
#include "flutter/fml/trace_event.h"
#include "fml/closure.h"
#include "impeller/core/formats.h"
#include "impeller/renderer/backend/gles/blit_command_gles.h"
#include "impeller/renderer/backend/gles/proc_table_gles.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
bool | impeller::EncodeCommandsInReactor (const std::shared_ptr< Allocator > &transients_allocator, const ReactorGLES &reactor, const std::vector< std::unique_ptr< BlitEncodeGLES > > &commands, const std::string &label) |