Flutter Engine
The Flutter Engine
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#include <functional>
#include <map>
#include <optional>
#include "flutter/fml/hash_combine.h"
#include "impeller/core/allocator.h"
#include "impeller/core/formats.h"
#include "impeller/geometry/size.h"
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Classes | |
struct | impeller::RenderTargetConfig |
class | impeller::RenderTarget |
struct | impeller::RenderTarget::AttachmentConfig |
struct | impeller::RenderTarget::AttachmentConfigMSAA |
class | impeller::RenderTargetAllocator |
a wrapper around the impeller [Allocator] instance that can be used to provide caching of allocated render target textures. More... | |
Namespaces | |
namespace | impeller |