6 float p = 0.5 * (1 - cos(6.28318548f *
frame));
constexpr SkColor SK_ColorYELLOW
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void drawPaint(const SkPaint &paint)
static sk_sp< SkShader > MakeRadial(const SkPoint ¢er, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
#define REG_FIDDLE_ANIMATED(NAME, W, H, T, I, DURATION)
static constexpr SkPoint Make(float x, float y)