Flutter Engine
The Flutter Engine
|
This is the complete list of members for GrD3DPipelineState, including all inherited members.
bindBuffers(GrD3DGpu *, sk_sp< const GrBuffer > indexBuffer, sk_sp< const GrBuffer > instanceBuffer, sk_sp< const GrBuffer > vertexBuffer, GrD3DDirectCommandList *commandList) | GrD3DPipelineState | |
GrD3DPipelineState(sk_sp< GrD3DPipeline > pipeline, sk_sp< GrD3DRootSignature > rootSignature, const GrGLSLBuiltinUniformHandles &builtinUniformHandles, const UniformInfoArray &uniforms, uint32_t uniformSize, uint32_t numSamplers, std::unique_ptr< GrGeometryProcessor::ProgramImpl > gpImpl, std::unique_ptr< GrXferProcessor::ProgramImpl > xpImpl, std::vector< std::unique_ptr< GrFragmentProcessor::ProgramImpl > > fpImpls, size_t vertexStride, size_t instanceStride) | GrD3DPipelineState | |
markUniformsDirty() | GrD3DPipelineState | inline |
pipeline() const | GrD3DPipelineState | inline |
rootSignature() const | GrD3DPipelineState | inline |
setAndBindConstants(GrD3DGpu *, const GrRenderTarget *, const GrProgramInfo &) | GrD3DPipelineState | |
setAndBindTextures(GrD3DGpu *, const GrGeometryProcessor &, const GrSurfaceProxy *const geomProcTextures[], const GrPipeline &) | GrD3DPipelineState | |
UniformInfoArray typedef | GrD3DPipelineState |