Flutter Engine
The Flutter Engine
flutter::SceneNode Member List

This is the complete list of members for flutter::SceneNode, including all inherited members.

AddChild(Dart_Handle scene_node_handle)flutter::SceneNode
AddRef() constfml::internal::RefCountedThreadSafeBaseinline
AssertHasOneRef() constfml::internal::RefCountedThreadSafeBaseinline
AssociateWithDartWrapper(Dart_Handle wrappable)tonic::DartWrappable
ClearDartWrapper()tonic::DartWrappable
Create(Dart_Handle wrapper)flutter::SceneNodestatic
CreateDartWrapper(DartState *dart_state)tonic::DartWrappable
dart_wrapper() consttonic::DartWrappableinline
DartNativeFields enum nametonic::DartWrappable
DartWrappable()tonic::DartWrappableinline
GetDartWrapperInfo() const =0tonic::DartWrappablepure virtual
GetTypeForWrapper(tonic::DartState *dart_state, const tonic::DartWrapperInfo &wrapper_info)tonic::DartWrappableprotectedstatic
HasOneRef() constfml::internal::RefCountedThreadSafeBaseinline
initFromAsset(const std::string &asset_name, Dart_Handle completion_callback_handle)flutter::SceneNode
initFromTransform(const tonic::Float64List &matrix4)flutter::SceneNode
kNumberOfNativeFields enum valuetonic::DartWrappable
kPeerIndex enum valuetonic::DartWrappable
node(Dart_Handle shader)flutter::SceneNode
RefCountedThreadSafe()fml::RefCountedThreadSafe< SceneNode >inlineprotected
RefCountedThreadSafeBase()fml::internal::RefCountedThreadSafeBaseinlineprotected
Release() constfml::RefCountedThreadSafe< SceneNode >inline
ReleaseDartWrappableReference() const overrideflutter::RefCountedDartWrappable< SceneNode >inlinevirtual
RetainDartWrappableReference() const overrideflutter::RefCountedDartWrappable< SceneNode >inlinevirtual
SceneNode()flutter::SceneNode
SeekAnimation(const std::string &animation_name, double time)flutter::SceneNode
SetAnimationState(const std::string &animation_name, bool playing, bool loop, double weight, double time_scale)flutter::SceneNode
SetTransform(const tonic::Float64List &matrix4)flutter::SceneNode
~DartWrappable()tonic::DartWrappableprotectedvirtual
~RefCountedThreadSafe()fml::RefCountedThreadSafe< SceneNode >inlineprotected
~RefCountedThreadSafeBase()fml::internal::RefCountedThreadSafeBaseinlineprotected
~SceneNode() overrideflutter::SceneNode