Flutter Engine
The Flutter Engine
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#include <string>
#include <utility>
#include "flutter/fml/unique_fd.h"
Go to the source code of this file.
Namespaces | |
namespace | fml |
namespace | fml::paths |
Functions | |
std::pair< bool, std::string > | fml::paths::GetExecutablePath () |
std::pair< bool, std::string > | fml::paths::GetExecutableDirectoryPath () |
fml::UniqueFD | fml::paths::GetCachesDirectory () |
std::string | fml::paths::JoinPaths (std::initializer_list< std::string > components) |
std::string | fml::paths::AbsolutePath (const std::string &path) |
std::string | fml::paths::GetDirectoryName (const std::string &path) |
std::string | fml::paths::SanitizeURIEscapedCharacters (const std::string &str) |
std::string | fml::paths::FromURI (const std::string &uri) |