addBuffersToAsyncMapOnSubmit(SkSpan< const sk_sp< Buffer > >) | skgpu::graphite::CommandBuffer | |
addComputePass(DispatchGroupSpan dispatchGroups) | skgpu::graphite::CommandBuffer | |
addFinishedProc(sk_sp< RefCntedCallback > finishedProc) | skgpu::graphite::CommandBuffer | |
addRenderPass(const RenderPassDesc &, sk_sp< Texture > colorTexture, sk_sp< Texture > resolveTexture, sk_sp< Texture > depthStencilTexture, SkRect viewport, const DrawPassList &drawPasses) | skgpu::graphite::CommandBuffer | |
addSignalSemaphores(size_t numWaitSemaphores, const BackendSemaphore *signalSemaphores) | skgpu::graphite::CommandBuffer | inlinevirtual |
addWaitSemaphores(size_t numWaitSemaphores, const BackendSemaphore *waitSemaphores) | skgpu::graphite::CommandBuffer | inlinevirtual |
buffersToAsyncMapOnSubmit() const | skgpu::graphite::CommandBuffer | |
callFinishedProcs(bool success) | skgpu::graphite::CommandBuffer | |
clearBuffer(const Buffer *buffer, size_t offset, size_t size) | skgpu::graphite::CommandBuffer | |
clearReplayTranslation() | skgpu::graphite::CommandBuffer | inline |
CommandBuffer() | skgpu::graphite::CommandBuffer | protected |
copyBufferToBuffer(const Buffer *srcBuffer, size_t srcOffset, sk_sp< Buffer > dstBuffer, size_t dstOffset, size_t size) | skgpu::graphite::CommandBuffer | |
copyBufferToTexture(const Buffer *, sk_sp< Texture >, const BufferTextureCopyData *, int count) | skgpu::graphite::CommandBuffer | |
copyTextureToBuffer(sk_sp< Texture >, SkIRect srcRect, sk_sp< Buffer >, size_t bufferOffset, size_t bufferRowBytes) | skgpu::graphite::CommandBuffer | |
copyTextureToTexture(sk_sp< Texture > src, SkIRect srcRect, sk_sp< Texture > dst, SkIPoint dstPoint, int mipLevel) | skgpu::graphite::CommandBuffer | |
DispatchGroupSpan typedef | skgpu::graphite::CommandBuffer | |
DrawPassList typedef | skgpu::graphite::CommandBuffer | |
finishEncoding() | skgpu::graphite::DawnCommandBuffer | |
fRenderPassSize | skgpu::graphite::CommandBuffer | protected |
fReplayTranslation | skgpu::graphite::CommandBuffer | protected |
Make(const DawnSharedContext *, DawnResourceProvider *) | skgpu::graphite::DawnCommandBuffer | static |
prepareSurfaceForStateUpdate(SkSurface *targetSurface, const MutableTextureState *newState) | skgpu::graphite::CommandBuffer | inlinevirtual |
resetCommandBuffer() | skgpu::graphite::CommandBuffer | |
setReplayTranslation(SkIVector translation) | skgpu::graphite::CommandBuffer | inline |
synchronizeBufferToCpu(sk_sp< Buffer >) | skgpu::graphite::CommandBuffer | |
trackCommandBufferResource(sk_sp< Resource > resource) | skgpu::graphite::CommandBuffer | |
trackResource(sk_sp< Resource > resource) | skgpu::graphite::CommandBuffer | |
~CommandBuffer() | skgpu::graphite::CommandBuffer | virtual |
~DawnCommandBuffer() override | skgpu::graphite::DawnCommandBuffer | |