Flutter Engine
The Flutter Engine
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#include "include/core/SkRefCnt.h"
#include "include/core/SkSurface.h"
#include "include/gpu/GpuTypes.h"
#include <string_view>
Go to the source code of this file.
Namespaces | |
namespace | skgpu |
namespace | skgpu::graphite |
namespace | SkSurfaces |
Functions | |
SK_API sk_sp< SkImage > | SkSurfaces::AsImage (sk_sp< const SkSurface >) |
SK_API sk_sp< SkImage > | SkSurfaces::AsImageCopy (sk_sp< const SkSurface >, const SkIRect *subset=nullptr, skgpu::Mipmapped=skgpu::Mipmapped::kNo) |
SK_API sk_sp< SkSurface > | SkSurfaces::RenderTarget (skgpu::graphite::Recorder *, const SkImageInfo &imageInfo, skgpu::Mipmapped=skgpu::Mipmapped::kNo, const SkSurfaceProps *surfaceProps=nullptr, std::string_view label={}) |
SK_API sk_sp< SkSurface > | SkSurfaces::WrapBackendTexture (skgpu::graphite::Recorder *, const skgpu::graphite::BackendTexture &, SkColorType colorType, sk_sp< SkColorSpace > colorSpace, const SkSurfaceProps *props, TextureReleaseProc=nullptr, ReleaseContext=nullptr, std::string_view label={}) |