Flutter Engine
The Flutter Engine
|
#include <Metal/Metal.h>
#include <memory>
#include <optional>
#include "impeller/base/thread.h"
#include "impeller/base/thread_safety.h"
#include "impeller/geometry/scalar.h"
Go to the source code of this file.
Classes | |
class | impeller::GPUTracerMTL |
Approximate the GPU frame time by computing a difference between the smallest GPUStartTime and largest GPUEndTime for all command buffers submitted in a frame workload. More... | |
Namespaces | |
namespace | impeller |